class ActionTurnValveSource
ActionTurnValveUndergroundReservoir › ActionTurnValve › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionTurnValve()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
Show 2 more
, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 6
override typename GetInputType()override void CreateConditionComponents()References new CCINone(), new CCTCursor(), ActionBase.m_ConditionItem
Show 1 more
, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStart(ActionData action_data)override void OnEnd(ActionData action_data)override bool IsLockTargetOnUse()