class ActionRemoveSeedSource
ActionRemoveSeed › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionRemoveSeed()References ActionBase.m_Text
Members 1
SeedBase m_SeedMethods 5
override typename GetInputType()override void CreateConditionComponents()References new CCTCursor(), ActionBase.m_ConditionItem, ActionBase.m_ConditionTarget
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, UAMaxDistances.SMALLoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References GameInventory.CanAddEntityIntoHands(), GameInventory.CanAddEntityIntoInventory(), Class.Cast()
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, Class.CastTo(), array.Count(), Object.GetActionComponentNameList(), Human.GetCommand_Vehicle(), ActionTarget.GetComponentIndex(), EntityAI.GetHierarchyRootPlayer(), EntityAI.GetInventory(), ActionTarget.GetObject(), Slot.GetSeed(), GardenBase.GetSlotBySelection(), Slot.GetWateredState(), and m_Seedoverride bool InventoryReservation(ActionData action_data)override void OnExecuteClient(ActionData action_data)References GameInventory.CanAddEntityIntoHands(), ActionBase.ClearInventoryReservationEx(), array.Get()