class ActionMineTreeSource
ActionMineTreeBark › ActionMineTree › ActionMineBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionMineTree()Methods 6
override void CreateConditionComponents()References new CCTCursor(), ActionBase.m_ConditionItem, ActionBase.m_ConditionTarget
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, UAMaxDistances.SMALLoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References PlayerBase.GetBrokenLegs(), ActionTarget.GetObject(), Object.IsCuttable()
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, Object.IsTree()override bool CanContinue(ActionData action_data)not checking target damage anymore, callback takes care of that
override void OnExecuteServer(ActionData action_data)override bool HasMultipleExecution(ActionData action_data)override void OnEndServer(ActionData action_data)