DIFF

class ActionMineTree

ActionMineTree › ActionMineBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic

Constructors 1

Methods 6

override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool CanContinue(ActionData action_data)

not checking target damage anymore, callback takes care of that

override bool HasMultipleExecution(ActionData action_data)