class ActionWashHandsWellSource
ActionWashHandsWell › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionWashHandsWell()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 5
override typename GetInputType()override void CreateConditionComponents()References new CCINone(), new CCTObject(), UAMaxDistances.DEFAULT
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, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)References Class.Cast(), PlayerBase.ClearBloodyHandsPenaltyChancePerAgent(), GetPlugin()
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, PluginLifespan.UpdateBloodyHandsVisibility(), and ActionData.m_Playeroverride bool IsLockTargetOnUse()