ActionWashHandsWell.c
class ActionWashHandsWellCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.WASH_HANDS);
}
}
class ActionWashHandsWell: ActionContinuousBase
{
void ActionWashHandsWell()
{
m_CallbackClass = ActionWashHandsWellCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_Text = "#wash_hands";
}
override typename GetInputType()
{
return ContinuousInteractActionInput;
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINone();
m_ConditionTarget = new CCTObject(UAMaxDistances.DEFAULT);
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
return player.HasBloodyHands() && !player.GetItemInHands() && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() != EWaterSourceObjectType.NONE || target.GetObject().IsWell()) && !player.GetItemOnSlot("Gloves");
}
override void OnFinishProgressServer(ActionData action_data)
{
PluginLifespan moduleLifespan = PluginLifespan.Cast(GetPlugin(PluginLifespan));
moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player, false);
action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
}
override bool IsLockTargetOnUse()
{
return false;
}
}