class FirearmActionBaseSource
FirearmActionBase › ActionBase › ActionBase_Basic
Derived classes
All members, including inherited
Constructors 1
void FirearmActionBase()Methods 12
override int GetStanceMask(PlayerBase player)override int GetActionCategory()override typename GetInputType()override bool ActionConditionContinue(ActionData action_data)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Weapon_Base.CanProcessWeaponEvents(), Class.Cast(), DayZPlayerImplement.GetDayZPlayerInventory()
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, DayZPlayerInventory.IsProcessing()Referenced by FirearmActionAttachMagazine.ActionCondition(), FirearmActionAttachMagazineQuick.ActionCondition(), FirearmActionDetachMagazine_Old.ActionCondition()
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, FirearmActionLoadBullet.ActionCondition(), FirearmActionLoadBulletQuick.ActionCondition(), FirearmActionLoadMultiBullet.ActionCondition(), FirearmActionLoadMultiBulletQuick.ActionCondition(), FirearmActionLoadMultiBulletRadial.ActionCondition(), FirearmActionMechanicManipulate.ActionCondition(), and FirearmActionUnjam.ActionCondition()override void Start(ActionData action_data)override bool CanBePerformedFromInventory()override bool CanBeUsedOnBack()override bool CanBeUsedRaised()override void OnUpdate(ActionData action_data)override float GetProgress(ActionData action_data)override bool AddActionJuncture(ActionData action_data)