class FirearmActionLoadBulletQuickSource
FirearmActionLoadBulletQuick › FirearmActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void FirearmActionLoadBulletQuick()Methods 6
override typename GetInputType()override void CreateConditionComponents()References new CCINonRuined(), new CCTSelf(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)References new ActionTarget(), WeaponManager.GetPreparedMagazine(), PlayerBase.GetWeaponManager()
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, ActionBase.SetupAction(), ActionData.m_Target, and vector.Zerooverride void Start(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), PlayerBase.GetWeaponManager()