FirearmActionLoadBullet.c
class FirearmActionLoadBullet : FirearmActionBase
{
void FirearmActionLoadBullet()
{
m_Text = "#load_bullet";
}
override int GetActionCategory()
{
return AC_SINGLE_USE;
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (!super.ActionCondition(player, target, item))
return false;
HumanCommandWeapons hcw = player.GetCommandModifier_Weapons();
if (!target.GetObject())
return false;
Magazine mag = null;
EntityAI entity = EntityAI.Cast(target.GetObject());
if (entity && entity.IsManagingArrows() && entity.IsDamageDestroyed())
{
ArrowManagerBase arrowManager = ArrowManagerBase.Cast(entity.GetArrowManager());
if (arrowManager)
mag = Magazine.Cast(arrowManager.GetFirstArrow());
}
else
mag = Magazine.Cast(target.GetObject());
Weapon_Base weapon = Weapon_Base.Cast(item);
return mag && player.GetWeaponManager().CanLoadBullet(weapon, mag) && hcw && hcw.GetRunningAction() != WeaponActions.CHAMBERING;
}
override void Start(ActionData action_data)
{
super.Start(action_data);
Magazine mag;
EntityAI entity = EntityAI.Cast(action_data.m_Target.GetObject());
if (entity && entity.IsManagingArrows() && entity.IsDamageDestroyed())
{
ArrowManagerBase arrowManager = ArrowManagerBase.Cast(entity.GetArrowManager());
if (arrowManager)
{
mag = Magazine.Cast(arrowManager.AcquireFirstArrow(false));
mag.SetPosition(action_data.m_Player.GetPosition());
}
}
else
mag = Magazine.Cast(action_data.m_Target.GetObject());
action_data.m_Player.GetWeaponManager().LoadBullet(mag, this);
}
override Object GetDisplayInteractObject(PlayerBase player, ActionTarget target)
{
EntityAI entity = EntityAI.Cast(target.GetObject());
if (!entity || (entity && entity.IsManagingArrows() && !entity.IsDamageDestroyed()))
return null;
ArrowManagerBase arrowManager = entity.GetArrowManager();
if (arrowManager)
return arrowManager.GetFirstArrow();
return null;
}
override bool CanBePerformedFromInventory()
{
return true;
}
override bool CanBePerformedFromQuickbar()
{
return true;
}
}
class FirearmActionLoadBulletQuick : FirearmActionBase
{
void FirearmActionLoadBulletQuick();
override typename GetInputType()
{
return ContinuousWeaponManipulationActionInput;
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined();
m_ConditionTarget = new CCTSelf();
}
override bool HasProgress()
{
return false;
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (!super.ActionCondition(player, target, item))
return false;
HumanCommandWeapons hcw = player.GetCommandModifier_Weapons();
Weapon_Base weapon = Weapon_Base.Cast(item);
return player.GetWeaponManager().CanLoadBullet(weapon, player.GetWeaponManager().GetPreparedMagazine(), true) && hcw && hcw.GetRunningAction() != WeaponActions.CHAMBERING;
}
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)
{
if (super.SetupAction(player, target, item, action_data, extra_data))
{
#ifndef SERVER
ActionTarget newTarget = new ActionTarget(player.GetWeaponManager().GetPreparedMagazine(), null, -1, vector.Zero, -1);
action_data.m_Target = newTarget;
#endif
return true;
}
return false;
}
override void Start(ActionData action_data)
{
super.Start(action_data);
Magazine mag = Magazine.Cast(action_data.m_Target.GetObject());
action_data.m_Player.GetWeaponManager().LoadBullet(mag, this);
}
}