class FirearmActionLoadBulletSource
FirearmActionLoadBullet › FirearmActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void FirearmActionLoadBullet()References ActionBase.m_Text
Methods 6
override int GetActionCategory()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References FirearmActionBase.ActionCondition(), WeaponManager.CanLoadBullet(), Class.Cast()
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, Class.Cast(), Class.Cast(), Class.Cast(), EntityAI.GetArrowManager(), Human.GetCommandModifier_Weapons(), ArrowManagerBase.GetFirstArrow(), ActionTarget.GetObject(), HumanCommandWeapons.GetRunningAction(), PlayerBase.GetWeaponManager(), Object.IsDamageDestroyed(), and EntityAI.IsManagingArrows()override void Start(ActionData action_data)References ArrowManagerBase.AcquireFirstArrow(), Class.Cast(), Class.Cast()
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, Class.Cast(), EntityAI.GetArrowManager(), ActionTarget.GetObject(), Object.GetPosition(), PlayerBase.GetWeaponManager(), Object.IsDamageDestroyed(), EntityAI.IsManagingArrows(), WeaponManager.LoadBullet(), Object.SetPosition(), FirearmActionBase.Start(), ActionData.m_Player, and ActionData.m_Targetoverride Object GetDisplayInteractObject(PlayerBase player, ActionTarget target)References Class.Cast(), EntityAI.GetArrowManager(), ArrowManagerBase.GetFirstArrow()
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, ActionTarget.GetObject(), Object.IsDamageDestroyed(), and EntityAI.IsManagingArrows()override bool CanBePerformedFromInventory()override bool CanBePerformedFromQuickbar()