class FirearmActionMechanicManipulateSource
FirearmActionMechanicManipulate › FirearmActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Methods 7
void FirearmActionLoadBulletQuick()override bool HasTarget()override typename GetInputType()override void CreateConditionComponents()override bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void Start(ActionData action_data)References WeaponManager.EjectBulletVerified(), PlayerBase.GetWeaponManager(), FirearmActionBase.Start()