class FirearmActionLoadMultiBulletQuickSource
FirearmActionLoadMultiBulletQuick › FirearmActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void FirearmActionLoadMultiBulletQuick()Methods 7
override bool HasTarget()override bool HasProgress()override typename GetInputType()override void CreateConditionComponents()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void Start(ActionData action_data)References Class.Cast(), Magazine.CombineItems(), Magazine.GetAmmoCount()
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, Magazine.GetAmmoCount(), Weapon.GetInternalMagazineCartridgeCount(), Weapon.GetInternalMagazineMaxCartridgeCount(), PlayerBase.GetItemInHands(), WeaponManager.GetNextPreparedMagazine(), PlayerBase.GetWeaponManager(), WeaponManager.LoadMultiBullet(), FirearmActionBase.Start(), and ActionData.m_Playeroverride void OnEndInput(ActionData action_data)