class FirearmActionLoadMultiBulletRadialSource
FirearmActionLoadMultiBulletRadial › FirearmActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void FirearmActionLoadMultiBulletRadial()Methods 6
override bool HasProgress()override void CreateConditionComponents()override bool CanContinue(ActionData action_data)References ActionCondition(), ActionBase.CanContinue(), ActionData.m_MainItem
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, ActionData.m_Player, and ActionData.m_Targetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References FirearmActionBase.ActionCondition(), WeaponManager.CanLoadBullet(), Class.Cast()
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, Class.Cast(), ActionTarget.GetObject(), and PlayerBase.GetWeaponManager()Referenced by CanContinue()
override void OnStart(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), PlayerBase.GetWeaponManager()
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, WeaponManager.LoadMultiBullet(), ActionBase.OnStart(), ActionData.m_Player, and ActionData.m_Targetoverride void OnEnd(ActionData action_data)