class ActionManagerServer
ActionManagerServer › ActionManagerBase
Constructors 1
void ActionManagerServer(PlayerBase player)Referenced by PlayerBase.OnSelectPlayer()
Members 2
protected ActionBase m_PendingActionref ActionReciveData m_PendingActionReciveDataReferenced by ActionManagerServer(), GetReciveData(), OnInputUserDataProcess()
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, Update()Methods 8
override void OnJumpStart()References EndOrInterruptCurrentAction()
override void EndOrInterruptCurrentAction()Referenced by OnJumpStart()
override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)References Debug.ActionLog(), ActionManagerBase.GetAction(), Entity.GetSimulationTimeStamp()
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, LogManager.IsActionLogEnable(), Serializer.Read(), ActionBase.ReadFromContext(), RequestInterruptAction(), DayZPlayerSyncJunctures.SendActionAcknowledgment(), Class.ToString(), Class.ToString(), ActionBase.UseAcknowledgment(), ActionManagerBase.m_ActionInputWantEnd, ActionManagerBase.m_ActionWantEndRequest, m_PendingAction, ActionManagerBase.m_PendingActionAcknowledgmentID, m_PendingActionReciveData, and ActionManagerBase.m_Playeroverride void StartDeliveredAction()References Debug.ActionLog(), ActionBase.AddActionJuncture(), ActionBase.Can()
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, ActionTarget.DumpToString(), Human.GetCommand_Action(), Human.GetCommandModifier_Action(), Entity.GetSimulationTimeStamp(), LogManager.IsActionLogEnable(), PlayerBase.IsSprinting(), RequestInterruptAction(), DayZPlayerSyncJunctures.SendActionAcknowledgment(), Class.ToString(), Class.ToString(), ActionBase.UseAcknowledgment(), ActionData.m_Action, ActionManagerBase.m_CurrentActionData, ActionManagerBase.m_Interrupted, ActionData.m_MainItem, ActionManagerBase.m_PendingActionAcknowledgmentID, ActionManagerBase.m_Player, ActionData.m_State, and ActionData.m_TargetReferenced by Update()
override void OnActionEnd()error - expected action data
override void Update(int pCurrentCommandID)References Debug.ActionLog(), ActionManagerBase.ActionPossibilityCheck(), new ActionTarget()
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, ActionBase.ComputeConditionMask(), ActionBase.EndInput(), ActionBase.EndRequest(), Human.GetCurrentCommandID(), PlayerBase.GetItemInHands(), Entity.GetSimulationTimeStamp(), LogManager.IsActionLogEnable(), ActionBase.IsInstant(), OnActionEnd(), ActionBase.OnUpdateServer(), RequestInterruptAction(), DayZPlayerSyncJunctures.SendActionAcknowledgment(), ActionBase.SetupAction(), ActionBase.Start(), StartDeliveredAction(), Class.ToString(), Class.ToString(), Class.ToString(), ActionManagerBase.Update(), ActionBase.UseAcknowledgment(), ActionData.m_Action, ActionManagerBase.m_ActionInputWantEnd, ActionManagerBase.m_ActionWantEndRequest, ActionManagerBase.m_CurrentActionData, ActionData.m_MainItem, m_PendingAction, ActionManagerBase.m_PendingActionAcknowledgmentID, m_PendingActionReciveData, ActionManagerBase.m_Player, ActionData.m_State, ActionData.m_Target, and vector.Zerooverride void RequestInterruptAction()server requests action interrupt
override ActionReciveData GetReciveData()References m_PendingActionReciveData