class DayZPlayerSyncJuncturesSource
Constants 28
static const int SJ_DAMAGE_HIT = 0static const int SJ_INJURY = 1static const int SJ_ACTION_INTERRUPT = 2Referenced by ActionManagerBase.OnSyncJuncture(), SendActionInterrupt(), and PlayerBase.OnSyncJuncture()
static const int SJ_PLAYER_STATES = 3static const int SJ_QUICKBAR_SET_SHORTCUT = 4static const int SJ_INVENTORY = 5static const int SJ_ACTION_ACK_ACCEPT = 6Referenced by ActionManagerBase.OnSyncJuncture(), SendActionAcknowledgment(), and PlayerBase.OnSyncJuncture()
static const int SJ_ACTION_ACK_REJECT = 7Referenced by ActionManagerBase.OnSyncJuncture(), SendActionAcknowledgment(), and PlayerBase.OnSyncJuncture()
static const int SJ_WEAPON_ACTION_ACK_ACCEPT = 8static const int SJ_WEAPON_ACTION_ACK_REJECT = 9static const int SJ_WEAPON_SET_JAMMING_CHANCE = 10Referenced by SendWeaponJamChance(), PlayerBase.OnSyncJuncture(), and WeaponManager.OnSyncJuncture()
static const int SJ_UNCONSCIOUSNESS = 11static const int SJ_DEATH = 12static const int SJ_PLAYER_FB_MODIFIER = 13Referenced by SendPlayerFBModifier()
static const int SJ_PLAYER_ADD_MODIFIER = 14static const int SJ_KURU_REQUEST = 15static const int SJ_GESTURE_REQUEST = 16static const int SJ_INVENTORY_REPAIR = 17static const int SJ_WEAPON_LIFT = 18Referenced by PlayerBase.OnSyncJuncture()
static const int SJ_WEAPON_RAISE_COMPLETED = 19static const int SJ_DELETE_ITEM = 20static const int SJ_BROKEN_LEGS = 21static const int SJ_SHOCK = 22static const int SJ_STAMINA = 23Referenced by PlayerBase.OnSyncJuncture(), StaminaHandler.OnSyncJuncture(), and StaminaHandler.SyncStamina()
static const int SJ_STAMINA_MISC = 24static const int SJ_ADS_RESET = 25static const int SJ_INVENTORY_FAILURE = 26Methods 33
static void SendGetInVehicle(DayZPlayer pPlayer, EntityAI vehicle)DEVELOPERGet in Car
References new ScriptJunctureData(), DayZPlayer.SendSyncJuncture(), Serializer.Write()
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, SJ_DEBUG_GET_IN_VEHICLEReferenced by PluginDeveloper.SpawnEntityInPlayerInventory()
static bool ReadGetInVehicleParams(ParamsReadContext pCtx, out EntityAI vehicle)DEVELOPERReferences Serializer.Read()
Referenced by PlayerBase.OnSyncJuncture()
static void SendDeath(DayZPlayer pPlayer, int pType, float pHitDir)Death
Referenced by DayZPlayerImplement.SendDeathJuncture()
static bool ReadDeathParams(ParamsReadContext pCtx, out int pType, out float pHitDir)References Serializer.Read()
Referenced by DayZPlayerImplement.OnSyncJuncture()
static void SendDamageHit(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody)DamageHit
static void SendDamageHitEx(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos)Referenced by DayZPlayerImplement.EEHitBy()
static bool ReadDamageHitParams(ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody)References Serializer.Read()
static bool ReadDamageHitParamsEx(ParamsReadContext pCtx, out SyncHitInfo pData)References Serializer.Read()
Referenced by DayZPlayerImplement.OnSyncJuncture()
static void SendInjury(DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level)Injury
Referenced by InjuryAnimationHandler.SendValue()
static bool ReadInjuryParams(ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level)References Serializer.Read()
Referenced by PlayerBase.OnSyncJuncture()
static void SendPlayerUnconsciousness(DayZPlayer pPlayer, bool enable)Conscious / Unconscious
Referenced by PlayerBase.EEHitBy(), PlayerBase.RequestUnconsciousness(), PlayerBase.ResetPlayer()
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, UnconsciousnessMdfr.OnActivate(), and UnconsciousnessMdfr.OnDeactivate()static bool ReadPlayerUnconsciousnessParams(ParamsReadContext pCtx, out bool enable)References Serializer.Read()
Referenced by PlayerBase.OnSyncJuncture()
static void SendPlayerFBModifier(PlayerBase pPlayer, int type)Full body
static bool ReadPlayerFBModifier(ParamsReadContext pCtx, out int type)References Serializer.Read()
static void SendPlayerSymptomADD(DayZPlayer pPlayer, int type, int state_type)Additive Symptoms
Referenced by SymptomBase.PlayAnimationADD()
static bool ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type)References Serializer.Read()
Referenced by SmptAnimMetaADD.Init()
static void SendPlayerSymptomFB(DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration)Full body Symptoms
Referenced by SymptomBase.PlayAnimationFB()
static bool ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration)References Serializer.Read()
Referenced by SmptAnimMetaFB.Init()
static void SendActionInterrupt(DayZPlayer pPlayer)Action interrupt
static bool ReadActionInterruptParams(ParamsReadContext pCtx)static void SendActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept)Action Acknowledgment
References DayZPlayer.SendSyncJuncture(), Serializer.Write(), SJ_ACTION_ACK_ACCEPT
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, SJ_ACTION_ACK_REJECTstatic void SendWeaponActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept)References DayZPlayer.SendSyncJuncture(), Serializer.Write(), SJ_WEAPON_ACTION_ACK_ACCEPT
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, SJ_WEAPON_ACTION_ACK_REJECTReferenced by WeaponManager.OnInputUserDataProcess()
static bool ReadKuruRequest(ParamsReadContext pCtx, out float amount)Kuru Disease Shake
References Serializer.Read()
Referenced by PlayerBase.OnSyncJuncture()
static void SendKuruRequest(DayZPlayer pPlayer, float amount)Referenced by BrainDiseaseMdfr.OnTick()
static void SendQuickbarSetShortcut(DayZPlayer pPlayer, EntityAI item, int index, bool force = false)Quickbar
Referenced by QuickBarBase.SetEntityShortcut()
static void SendWeaponJamChance(DayZPlayer pPlayer, float jamChance)Referenced by WeaponManager.Update()
static void SendDeleteItem(DayZPlayer pPlayer, EntityAI item)Referenced by PlayerBase.JunctureDeleteItem()
static void SendBrokenLegs(DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState)BrokenLegs
static bool ReadBrokenLegsParams(ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState)References Serializer.Read()
static void SendBrokenLegsEx(DayZPlayer pPlayer, int currentState)Referenced by PlayerBase.SetBrokenLegs()
static bool ReadBrokenLegsParamsEx(ParamsReadContext pCtx, out int currentState)References Serializer.Read()
Referenced by PlayerBase.OnSyncJuncture()
static void SendShock(DayZPlayer pPlayer, float shockValue)Shock
Referenced by ShockHandler.Synchronize()
static bool ReadShockParams(ParamsReadContext pCtx, out float shockValue)References Serializer.Read()
Referenced by PlayerBase.OnSyncJuncture()