class ActionRepackTentSource
ActionRepackTent › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
DEPRECATED
Constructors 1
void ActionRepackTent()Members 2
EntityAI m_RepackedEntityReferenced by OnStartServer()
bool m_IsFinishedMethods 15
override void CreateConditionComponents()override bool HasTarget()override bool HasProgress()override bool ActionConditionContinue(ActionData action_data)override bool HasAlternativeInterrupt()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References PlayerBase.IsPlacingLocal()
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)override void OnStartServer(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)override void OnEndServer(ActionData action_data)void SetupAnimation(ItemBase item)References ItemBase.IsHeavyBehaviour(), ItemBase.IsOneHandedBehaviour(), ItemBase.IsTwoHandedBehaviour()
Show 2 more
, Print(), and AnimatedActionBase.m_CommandUIDReferenced by SetupAction()
override void OnStartAnimationLoopClient(ActionData action_data)References Class.Cast(), ActionRepackTentCB.DropDuringRepacking(), PlayerBase.GetItemInHands()
Show 2 more
, ActionData.m_Callback, and ActionData.m_Playeroverride void OnStartAnimationLoopServer(ActionData action_data)override void OnEndAnimationLoop(ActionData action_data)References CGame.IsMultiplayer(), CGame.IsServer(), CGame.RPCSingleParam()
Show 1 more
, ActionData.m_MainItemoverride string GetAdminLogMessage(ActionData action_data)