class ActionWashHandsItemSource
ActionWashHandsItem › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionWashHandsItem()References AnimatedActionBase.m_CommandUID, AnimatedActionBase.m_CommandUIDProne, ActionBase.m_StanceMask
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, ActionBase.m_TextConstants 1
protected const float WASH_HANDS_AMOUNT = 250ml
Methods 5
override void CreateConditionComponents()override bool HasTarget()override bool HasProneException()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References ItemBase.GetDisinfectQuantity(), PlayerBase.GetItemOnSlot(), ItemBase.GetQuantity()
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, PlayerBase.HasBloodyHands()override void OnEndServer(ActionData action_data)