ActionWashHandsItem.c
class ActionWashHandsItem: ActionSingleUseBase
{
protected const float WASH_HANDS_AMOUNT = 250; //ml
void ActionWashHandsItem()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_Text = "#wash_hands";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINotRuinedAndEmpty;
m_ConditionTarget = new CCTNone;
}
override bool HasTarget()
{
return false;
}
override bool HasProneException()
{
return true;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
//Print(item.GetQuantity());
if ( player.GetItemOnSlot("Gloves") )
return false;
return player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() );
}
override void OnEndServer( ActionData action_data )
{
super.OnEndServer(action_data);
if (action_data.m_State != UA_CANCEL)
{
PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player, false );
action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(), false );
}
}
};