class ActionTakeMaterialToHands
ActionTakeMaterialToHands › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 151
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionInteractBase
- ActionTakeMaterialToHands
- ActionInteractBase
- AnimatedActionBase
- ActionBase
DEPRECATED
Methods 10
override void CreateConditionComponents()override bool HasProneException()override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)override typename GetInputType()override bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References GameInventory.CanAddEntityIntoHands(), EntityAI.CanUseConstruction(), Class.Cast()
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, Class.Cast(), Object.GetActionComponentName(), ConstructionActionData.GetActualAttachmentToDetach(), ActionTarget.GetComponentIndex(), PlayerBase.GetConstructionActionData(), EntityAI.GetHierarchyRootPlayer(), EntityAI.GetInventory(), ActionTarget.GetObject(), CGame.IsMultiplayer(), BaseBuildingBase.IsPlayerInside(), CGame.IsServer(), and ConstructionActionData.RefreshAttachmentsToDetach()override bool CanContinue(ActionData action_data)override void OnExecute(ActionData action_data)protected void OnExecuteImpl(ActionData action_data)References Class.Cast(), ConstructionActionData.GetActualAttachmentToDetach(), PlayerBase.GetConstructionActionData()
Referenced by OnExecute()
override void CreateAndSetupActionCallback(ActionData action_data)References Human.AddCommandModifier_Action(), Class.CastTo(), Object.ConfigGetBool()