class ActionTakeItemSource
ActionTakeArrow › ActionTakeItem › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionTakeItem()Members 1
string m_ItemName = ""Methods 7
override void CreateConditionComponents()References new CCTObject(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool HasProneException()override bool ActionConditionContinue(ActionData action_data)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override bool CanBeUsedOnBack()override bool InventoryReservation(ActionData action_data)override void OnExecute(ActionData action_data)References Class.Cast(), ActionBase.ClearActionJuncture(), ActionBase.ClearInventoryReservationEx()