class CCTObjectSource
CCTObject › CCTBase
All members, including inherited
Constructors 1
void CCTObject(float maximal_target_distance = UAMaxDistances.DEFAULT)References m_MaximalActionDistanceSq
Referenced by ActionDigInStash.CreateConditionComponents(), ActionDigOutStash.CreateConditionComponents(), ActionExtinguishFireplaceByLiquid.CreateConditionComponents()
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, ActionInteractBase.CreateConditionComponents(), ActionTakeArrow.CreateConditionComponents(), ActionTakeArrowToHands.CreateConditionComponents(), ActionTakeItem.CreateConditionComponents(), ActionTakeItemToHands.CreateConditionComponents(), ActionUnrestrainTargetHands.CreateConditionComponents(), ActionWashHandsWell.CreateConditionComponents(), ActionWashHandsWellOne.CreateConditionComponents(), ActionWorldCraft.CreateConditionComponents(), and ActionWorldCraftSwitch.CreateConditionComponents()Members 1
protected float m_MaximalActionDistanceSqMethods 1
override bool Can(PlayerBase player, ActionTarget target)References vector.DistanceSq(), MiscGameplayFunctions.GetHeadBonePos(), ActionTarget.GetObject()