DIFF

ActionTakeItem.c

/*class ActionTakeItemReciveData : ActionReciveData
{
	ref InventoryLocation		m_InventoryLocation;
}*/

class ActionTakeItem: ActionInteractBase
{
	string m_ItemName = "";

	void ActionTakeItem()
	{
		m_CommandUID        = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_INVENTORY;
		m_CommandUIDProne	= DayZPlayerConstants.CMD_ACTIONFB_PICKUP_INVENTORY;
		m_Text = "#take";
	}

	override void CreateConditionComponents()  
	{
		m_ConditionItem = new CCINone;
		m_ConditionTarget = new CCTObject(UAMaxDistances.DEFAULT);
	}
	
	override bool HasProneException()
	{
		return true;
	}

	override bool ActionConditionContinue( ActionData action_data )
	{
		return true;
	}
	
	override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
	{
		ItemBase tgt_item = ItemBase.Cast( target.GetObject() );
		if ( tgt_item && !tgt_item.IsTakeable() ) return false;
		if ( tgt_item && tgt_item.IsBeingPlaced() ) return false;
		
		EntityAI tgt_parent = EntityAI.Cast( target.GetParent() );
		EntityAI tgt_entity = EntityAI.Cast( target.GetObject() );
		
		if ( tgt_entity && (!tgt_parent || BaseBuildingBase.Cast(tgt_parent)) )
		{
			if ( tgt_entity && tgt_entity.IsItemBase() && player.GetInventory().CanAddEntityIntoInventory(tgt_entity) && tgt_entity.GetHierarchyRootPlayer() != player )
			{
				if ( tgt_parent && (!tgt_item.CanDetachAttachment(tgt_parent) || !tgt_parent.CanReleaseAttachment(tgt_item)) )
					return false;
				
				return true;
			}
		}
		return false;
	}
	
	override bool CanBeUsedOnBack()
	{
		return true;
	}
	
	/*override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
	{
		super.WriteToContext(ctx, action_data);
		InventoryLocation il = action_data.m_ReservedInventoryLocations.Get(0);
		il.WriteToContext(ctx);
	}
	
	override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
	{
		if(!action_recive_data)
		{
			action_recive_data = new ActionTakeItemReciveData;
		}
		
		if(super.ReadFromContext(ctx, action_recive_data))
		{
			ActionTakeItemReciveData recive_data_ti = ActionTakeItemReciveData.Cast(action_recive_data);
			recive_data_ti.m_InventoryLocation = new InventoryLocation;
			if(recive_data_ti.m_InventoryLocation.ReadFromContext(ctx))
			{
				return true;
			}
		}
			
		return false;
	}
	
	override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
	{
		super.HandleReciveData(action_recive_data, action_data);
		ActionTakeItemReciveData recive_data_ti = ActionTakeItemReciveData.Cast(action_recive_data);
		action_data.m_ReservedInventoryLocations.Insert(recive_data_ti.m_InventoryLocation);
	} */
	
	
	
	override bool InventoryReservation(ActionData action_data)
	{
		bool success = true;
		
		InventoryLocation il = new InventoryLocation;
		
		ItemBase targetItem;
		if ( ItemBase.CastTo(targetItem, action_data.m_Target.GetObject()) )
		{
			action_data.m_Player.GetInventory().FindFreeLocationFor( targetItem , FindInventoryLocationType.ANY, il );
			if ( action_data.m_Player.GetInventory().HasInventoryReservation( targetItem, il) )
			{
				success = false;
			}
			else
			{
				action_data.m_Player.GetInventory().AddInventoryReservationEx( targetItem, il, GameInventory.c_InventoryReservationTimeoutMS);
			}
		}	
		
		if ( success )
		{
			if( il )
				action_data.m_ReservedInventoryLocations.Insert(il);
		}
		
		return success;
	}
	
	override void OnExecute(ActionData action_data)
	{
		if (g_Game.IsDedicatedServer())
		{
			ClearActionJuncture(action_data);
			return;
		}
		
		//Debug.Log("[Action DEBUG] Start time stamp: " + action_data.m_Player.GetSimulationTimeStamp());
		ItemBase ntarget = ItemBase.Cast(action_data.m_Target.GetObject());	
		InventoryLocation il = action_data.m_ReservedInventoryLocations.Get(0);	
		InventoryLocation targetInventoryLocation = new InventoryLocation;
		ntarget.GetInventory().GetCurrentInventoryLocation(targetInventoryLocation);
		
		ClearInventoryReservationEx(action_data);
		
		//SplitItemUtils.TakeOrSplitToInventoryLocation( action_data.m_Player, il );
		
		float stackable = ntarget.GetTargetQuantityMax(il.GetSlot());
		
		if( stackable == 0 || stackable >= ntarget.GetQuantity() )
		{
			action_data.m_Player.PredictiveTakeToDst(targetInventoryLocation, il);
		}
		else
		{
			ClearInventoryReservationEx(action_data);
			ntarget.SplitIntoStackMaxToInventoryLocationClient( il );
		}
		
		//action_data.m_Player.PredictiveTakeToDst(targetInventoryLocation, il);
	}
};