class ActionAttachExplosivesTriggerSource
ActionAttachExplosivesTrigger › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionAttachExplosivesTrigger()Methods 10
override void CreateConditionComponents()References new CCINonRuined(), new CCTNonRuined(), UAMaxDistances.DEFAULT
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, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride bool ActionConditionContinue(ActionData action_data)override bool CanBeSetFromInventory()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnStartServer(ActionData action_data)override void OnEndServer(ActionData action_data)override void OnFinishProgressServer(ActionData action_data)override void OnFinishProgressClient(ActionData action_data)protected void CreateRemoteDetonatorReceiverAsAttachment(ActionData action_data)Referenced by OnFinishProgressServer()
protected void AttachItem(ActionData action_data)