class ActionSwapItemToHands
ActionSwapItemToHands › ActionTakeItemToHands › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 152
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionInteractBase
- ActionTakeItemToHands
- ActionSwapItemToHands
- ActionTakeItemToHands
- ActionInteractBase
- AnimatedActionBase
- ActionBase
Members 1
bool m_ExecutableMethods 8
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References GameInventory.CanSwapEntitiesEx(), Class.Cast(), EntityAI.GetInventory()
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, ActionTarget.GetObject(), ItemBase.IsBeingPlaced(), and ItemBase.IsTakeable()override bool UseMainItem()override bool MainItemAlwaysInHands()override void CreateAndSetupActionCallback(ActionData action_data)override void Start(ActionData action_data)override void OnExecute(ActionData action_data)References ActionBase.ClearActionJuncture(), CGame.IsDedicatedServer(), PerformSwap()
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, m_Executableoverride void OnEnd(ActionData action_data)References ActionBase.ClearActionJuncture(), CGame.IsDedicatedServer(), ActionBase.OnEnd()
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, PerformSwap(), and m_Executablevoid PerformSwap(ActionData action_data)