class ActionTakeHybridAttachmentToHandsSource
ActionTakeHybridAttachmentToHands › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
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Constructors 1
void ActionTakeHybridAttachmentToHands()Methods 9
override void CreateConditionComponents()override bool HasProneException()override typename GetInputType()override bool HasProgress()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override bool CanContinue(ActionData action_data)override void OnExecute(ActionData action_data)protected void OnExecuteImpl(ActionData action_data)References Class.Cast(), Class.CastTo(), ActionBase.ClearInventoryReservationEx()
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, EntityAI.FindAttachmentBySlotName(), Object.GetActionComponentName(), ActionTarget.GetComponentIndex(), ActionTarget.GetObject(), ItemBase.GetQuantity(), ItemBase.GetTargetQuantityMax(), PlayerBase.PredictiveTakeEntityToHands(), ItemBase.SplitIntoStackMaxHandsClient(), ActionData.m_Player, and ActionData.m_TargetReferenced by OnExecute()
override void CreateAndSetupActionCallback(ActionData action_data)References Human.AddCommandModifier_Action(), Class.Cast(), Class.CastTo()