ActionTakeHybridAttachmentToHands.c
//!DEPRECATED
class ActionTakeHybridAttachmentToHands: ActionInteractBase
{
void ActionTakeHybridAttachmentToHands()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS;
m_Text = "#take_to_hands";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINotPresent;
m_ConditionTarget = new CCTCursor;
}
override bool HasProneException()
{
return true;
}
override typename GetInputType()
{
return ContinuousInteractActionInput;
}
override bool HasProgress()
{
return false;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
EntityAI tgt_entity = EntityAI.Cast( target.GetObject() );
if ( tgt_entity && BaseBuildingBase.Cast(tgt_entity) &&!tgt_entity.IsBeingPlaced() /*&& BaseBuildingBase.Cast(tgt_entity).IsPlayerInside(player,"")*/ )
{
string component_name = tgt_entity.GetActionComponentName( target.GetComponentIndex() );
ItemBase attachment = ItemBase.Cast(tgt_entity.FindAttachmentBySlotName(component_name));
if ( attachment && player.GetInventory().CanAddEntityIntoHands(attachment) && attachment.IsTakeable() )
{
return true;
}
}
return false;
}
override bool CanContinue( ActionData action_data )
{
return true;
}
override void OnExecute( ActionData action_data )
{
if (g_Game.IsDedicatedServer())
{
ClearActionJuncture(action_data);
return;
}
OnExecuteImpl(action_data);
}
protected void OnExecuteImpl( ActionData action_data )
{
EntityAI tgt_entity = EntityAI.Cast( action_data.m_Target.GetObject() );
string component_name = tgt_entity.GetActionComponentName( action_data.m_Target.GetComponentIndex() );
ItemBase attachment;
if ( tgt_entity && ItemBase.CastTo(attachment, tgt_entity.FindAttachmentBySlotName(component_name)) )
{
ClearInventoryReservationEx(action_data);
float stackable = attachment.GetTargetQuantityMax(-1);
if( stackable == 0 || stackable >= attachment.GetQuantity() )
{
//take to hands
action_data.m_Player.PredictiveTakeEntityToHands( attachment );
}
else if( stackable != 0 && stackable < attachment.GetQuantity() )
{
//split and take to hands
attachment.SplitIntoStackMaxHandsClient( action_data.m_Player );
}
}
}
override void CreateAndSetupActionCallback( ActionData action_data )
{
EntityAI tgt_entity = EntityAI.Cast( action_data.m_Target.GetObject() );
string component_name = tgt_entity.GetActionComponentName( action_data.m_Target.GetComponentIndex() );
ItemBase attachment;
bool heavy_item = false;
if ( tgt_entity && ItemBase.CastTo(attachment, tgt_entity.FindAttachmentBySlotName(component_name)) )
{
ActionBaseCB callback;
if ( attachment && attachment.ConfigIsExisting("heavyItem") && attachment.ConfigGetBool("heavyItem") )
{
heavy_item = true;
}
}
if( heavy_item )
{
Class.CastTo(callback, action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY,GetCallbackClassTypename(),DayZPlayerConstants.STANCEMASK_ERECT));
}
else
{
if( action_data.m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT) )
{
Class.CastTo(callback, action_data.m_Player.AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS,GetCallbackClassTypename()));
}
else
{
Class.CastTo(callback, action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS,GetCallbackClassTypename(),DayZPlayerConstants.STANCEMASK_PRONE));
}
}
callback.SetActionData(action_data);
callback.InitActionComponent();
action_data.m_Callback = callback;
}
}