class ActionFishingNewCB
ActionFishingNewCB › ActionContinuousBaseCB › ActionBaseCB › HumanCommandActionCallback
Full hierarchyFull members 51
- HumanCommandActionCallback
- ActionBaseCB
- ActionContinuousBaseCB
- ActionFishingNewCB
- ActionContinuousBaseCB
- ActionBaseCB
Members 2
FishingActionData m_ActionDataFishingReferenced by CreateActionComponent(), DestroySplashEffectSynced(), EndActionComponent()
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, OnStateChange()Methods 8
override void CreateActionComponent()override void InitActionComponent()override void EndActionComponent()void ToggleFishBiting()void DestroySplashEffectSynced()Destroys the effecter, but lets the rest of the particle play out
References SEffectManager.DestroyEffecterParticleServer(), CGame.IsServer(), m_ActionDataFishing
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, FishingActionData.m_SplashUniqueIDReferenced by EndActionComponent()
void HandleFishingResultSuccess()Referenced by ActionFishingNew.EvaluateFishingResult()
void HandleFishingResultFailure()Referenced by ActionFishingNew.EvaluateFishingResult()