DIFF

class UAFishingConstantsSource

Constants 18

const float CYCLE_LENGTH_BASE = 6.0

seconds, used as a backup

const float CYCLE_LENGTH_MIN = 5.5

seconds

const float SIGNAL_START_TIME_MIN_BASE = 0.5

seconds after cycle start

const float SIGNAL_START_TIME_MAX_BASE = 2.5

seconds after cycle start

const float SIGNAL_DEADZONE_START_DURATION = 0.5

deadzone DURATION in seconds

const float SIGNAL_DEADZONE_END_DURATION = 0.5

deadzone DURATION in seconds

const float SIGNAL_CYCLE_MEAN_DEFAULT = 20

re-purposed as soft cycle target

const float SIGNAL_MEAN_CHANCE_DEFAULT = 0.5

chance at MEAN

const float SIGNAL_CYCLE_HARD_TARGET_DEFAULT = 30

hard cycle target

const float SIGNAL_HARD_TARGET_CHANCE_DEFAULT = 0.9

chance at HARD_TARGET (we probably want close to 100% here, randomness being random..)

const float SIGNAL_FISHING_CHANCE_COEF = 1.0

modifies chance for every signal roll

const float DEBUG_FISHING_CHANCE_PROBABILITY = 1.0DEVELOPER

Used to always catch a fish in autotests

const float DAMAGE_HOOK = 1.5
const int EVENT_SPLASH_SIGNAL = 100
const int EVENT_ANIMATE_ROD_CLOSE = 101