class UAFishingConstantsSource
Constants 18
const float CYCLE_LENGTH_BASE = 6.0seconds, used as a backup
Referenced by ActionFishingNewCB.CreateActionComponent()
const float CYCLE_LENGTH_MIN = 5.5seconds
Referenced by FishYieldItemBase.GetCycleTimeForYieldItem()
const float CYCLE_LENGTH_MAX = 6.5seconds
const float SIGNAL_DURATION_MIN_BASE = 0.8seconds
const float SIGNAL_DURATION_MAX_BASE = 1.0seconds
const float SIGNAL_START_TIME_MIN_BASE = 0.5seconds after cycle start
Referenced by CatchingContextFishingRodAction.InitCatchingItemData()
const float SIGNAL_START_TIME_MAX_BASE = 2.5seconds after cycle start
Referenced by CatchingContextFishingRodAction.InitCatchingItemData()
const float SIGNAL_DEADZONE_START_DURATION = 0.5deadzone DURATION in seconds
Referenced by CAContinuousRepeatFishing.SetNewSignalData()
const float SIGNAL_DEADZONE_END_DURATION = 0.5deadzone DURATION in seconds
Referenced by CAContinuousRepeatFishing.SetNewSignalData()
const float SIGNAL_CYCLE_MEAN_DEFAULT = 20re-purposed as soft cycle target
Referenced by CatchingContextFishingRodAction.ClearCatchingItemData()
const float SIGNAL_MEAN_CHANCE_DEFAULT = 0.5chance at MEAN
Referenced by CatchingContextFishingRodAction.ClearCatchingItemData()
const float SIGNAL_CYCLE_HARD_TARGET_DEFAULT = 30hard cycle target
Referenced by CatchingContextFishingRodAction.ClearCatchingItemData()
const float SIGNAL_HARD_TARGET_CHANCE_DEFAULT = 0.9chance at HARD_TARGET (we probably want close to 100% here, randomness being random..)
Referenced by CatchingContextFishingRodAction.ClearCatchingItemData()
const float SIGNAL_FISHING_CHANCE_COEF = 1.0modifies chance for every signal roll
Referenced by CatchingContextFishingRodAction.GetChanceCoef()
Used to always catch a fish in autotests
const float DAMAGE_HOOK = 1.5Referenced by CatchingContextFishingRodAction.TryDamageItems()
const int EVENT_SPLASH_SIGNAL = 100const int EVENT_ANIMATE_ROD_CLOSE = 101