class FishingActionDataSource
FishingActionData › ActionData
All members, including inherited
Constants 5
const float FISHING_SUCCESS = 0.2const float FISHING_BAIT_LOSS = 0.02const float FISHING_HOOK_LOSS = 0.015const float FISHING_DAMAGE = 1.5const float FISHING_GARBAGE_CHANCE = 0.2Members 8
bool m_IsSurfaceSeaint m_FishingResult = -1use for hashed name?
bool m_IsSignalActive = falseReferenced by ActionFishingNew.EvaluateFishingResult(), ActionFishingNew.OnSignalEnd(), ActionFishingNew.OnSignalStart()
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, RollNextResultChance()int m_SplashUniqueID = -1ref CatchingContextFishingRodAction m_ContextDatabool m_IsBaitAnEmptyHookfloat m_RodQualityModifier = 0ItemBase m_BaitReferenced by InitBait()
Methods 5
void RollNextResultChance()protected void RandomizeSignalValues()References Class.CastTo(), CatchingContextFishingRodAction.RandomizeSignalDuration(), CatchingContextFishingRodAction.RandomizeSignalStartTime()
Referenced by RollNextResultChance()
void InitBait(ItemBase item)bool IsBaitEmptyHook()References m_IsBaitAnEmptyHook