class ActionWashHandsWaterOne
ActionWashHandsWaterOne › ActionInteractLoopBase › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 150
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionInteractBase
- ActionInteractLoopBase
- ActionWashHandsWaterOne
- ActionInteractLoopBase
- ActionInteractBase
- AnimatedActionBase
- ActionBase
[Obsolete("1.30: Not used and not registered in action constructor!")]
Constructors 1
void ActionWashHandsWaterOne()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
Show 2 more
, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 3
override void CreateConditionComponents()References new CCTLiquid(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
Show 1 more
, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References PlayerBase.GetItemInHands(), PlayerBase.GetItemOnSlot(), PlayerBase.HasBloodyHands()
Show 2 more
, CGame.IsMultiplayer(), and CGame.IsServer()override void OnEndServer(ActionData action_data)