class ActionUnfoldMapCBSource
ActionUnfoldMapCB › ActionBaseCB › HumanCommandActionCallback
All members, including inherited
Constructors 2
void ActionUnfoldMapCB()void ~ActionUnfoldMapCB()Members 5
bool m_MapFoldingReferenced by PerformMapChange()
bool m_HasReceivedEventbool m_CancelConditionReferenced by CancelCondition(), OnAnimationEvent(), OnStateChange()
Show 1 more
, PerformMapChange()int m_InitMovementStateint m_FinalMovementStateMethods 7
override void SetActionData(ActionData action_data)Referenced by ActionUnfoldMap.OpenMap()
bool CancelCondition()References m_CancelCondition
override void OnAnimationEvent(int pEventID)References PerformMapChange(), StateCheck(), ActionBaseCB.m_ActionData
Show 4 more
, m_CancelCondition, m_FinalMovementState, m_HasReceivedEvent, and ActionData.m_Playeroverride void OnFinish(bool pCanceled)References Class.Cast(), Class.Cast(), UIMenuPanel.Close()
Show 17 more
, ActionBase.End(), UIManager.FindMenu(), PlayerBase.GetItemInHands(), CGame.GetUIManager(), CABase.Interrupt(), CGame.IsDedicatedServer(), PlayerBase.IsMapOpen(), UIManager.IsMenuOpen(), PlayerBase.SetMapClosingSyncSet(), ItemMap.SetMapStateOpen(), ActionData.m_Action, ActionData.m_ActionComponent, ActionBaseCB.m_ActionData, m_FinalMovementState, m_InitMovementState, ActionData.m_Player, and ActionData.m_Statevoid PerformMapChange()References Mission.AddActiveInputExcludes(), Mission.AddActiveInputRestriction(), Class.Cast()
Show 22 more
, UIManager.CloseAll(), UIManager.EnterScriptedMenu(), PlayerBase.GetItemInHands(), CGame.GetMission(), CGame.GetUIManager(), CfgGameplayHandler.GetUse3DMap(), UIScriptedMenu.InitMapItem(), PlayerBase.IsClimbing(), DayZPlayerImplement.IsClimbingLadder(), CGame.IsDedicatedServer(), PlayerBase.IsFalling(), PlayerBase.IsMapOpen(), PlayerBase.IsRestrained(), DayZPlayerImplement.IsSwimming(), PlayerBase.IsUnconscious(), UIScriptedMenu.LoadMapMarkers(), PlayerBase.SetMapOpen(), ItemMap.SetMapStateOpen(), ActionBaseCB.m_ActionData, m_CancelCondition, m_MapFolding, and ActionData.m_Playerbool StateCheck()Referenced by OnAnimationEvent()