class ItemMapSource
ItemMap › InventoryItemSuper
Derived classes
Constructors 1
void ItemMap()References InitMapState()
Members 6
Referenced by GetMarkerArray(), InitMapState(), InsertMarker()
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, OnRPC(), OnStoreLoad(), OnStoreSave(), and SyncMapMarkers()string m_TextureClosedReferenced by InitMapState()
string m_TextureOpenedReferenced by InitMapState()
string m_TextureLegendReferenced by InitMapState()
string m_DisplayNamestring m_DescriptionMethods 12
void InitMapState()Referenced by ItemMap()
void SetMapStateOpen(bool state, PlayerBase player)displays open/closed selections; 1 == opened
References EntityAI.HideSelection(), DayZPlayerImplement.OnItemInHandsChanged(), PlayerBase.SetMapOpen()
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, EntityAI.ShowSelection()Referenced by ActionUnfoldMapCB.~ActionUnfoldMapCB(), ActionUnfoldMapCB.OnFinish(), ActionUnfoldMapCB.PerformMapChange()
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, OnItemLocationChanged()bool GetMapStateAnimation()References Entity.GetAnimationPhase()
Referenced by ChernarusMap.GetActionWidgetOverride()
void SyncMapMarkers()References array.Count(), EntityAI.GetHierarchyRootPlayer(), Man.GetIdentity()
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, CGame.IsServer(), Object.RPCSingleParam(), and m_MapMarkerArrayoverride void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)override bool OnStoreLoad(ParamsReadContext ctx, int version)override void OnStoreSave(ParamsWriteContext ctx)References m_DisplayName
References m_Description
Referenced by MapMenu.AddMarker()
References m_MapMarkerArray
Referenced by MapMenu.LoadMapMarkers()