DIFF

class PlayerBaseClientSource

SurvivorBase PlayerBaseClient PlayerBase ManBase DayZPlayerImplement DayZPlayer Human Man Person Pawn EntityAI Entity ObjectTyped Object IEntity Managed

All members, including inherited

Members 4

static ScriptedLightBase m_PersonalLight
static bool m_PersonalLightEnabledOnCurrentServer = false

"disablePersonalLight" in server.cfg decides if this is true or false

static bool m_PersonalLightDisabledByDebug = false
static bool m_PersonalLightIsSwitchedOn = true

Methods 5

static void CreatePersonalLight()

Creates PL if it doesn't exist already.

Referenced by UpdatePersonalLight()
static void SwitchPersonalLight(bool state)

Controls the ON/OFF switch of the Personal Light. PL will still shine only if the server allows it.

static void UpdateHitDirectionValues()