class ManBaseSource
SurvivorBase › PlayerBaseClient › PlayerBase › ManBase › DayZPlayerImplement › DayZPlayer › Human › Man › Person › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void ManBase()Methods 2
bool IsControlledPlayer()References CGame.GetPlayer()
Referenced by BleedingSource.StartSourceBleedingIndication(), BleedingSource.StopSourceBleedingIndication(), Clothing_Base.UpdateNVGStatus()
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, ContaminatedTrigger_Dynamic.OnStayClientEvent(), ContaminatedTrigger_Dynamic.OnVariablesSynchronized(), EffectTrigger.CanAddObjectAsInsider(), EffectTrigger.OnEnterClientEvent(), EffectTrigger.OnLeaveClientEvent(), NVGoggles.OnWork(), PlayerBase.CanManipulateInventory(), PlayerBase.CheckAnimationOverrides(), PlayerBase.EOnFrame(), PlayerBase.GetActions(), PlayerBase.HandleGlassesEffect(), PlayerBase.InitializeActions(), PlayerBase.OnBleedingSourceAdded(), PlayerBase.OnBleedingSourceRemoved(), PlayerBase.OnDrowningEnd(), PlayerBase.OnDrowningStart(), PlayerBase.OnPlayerLoaded(), PlayerBase.OnRestrainChangeClient(), PlayerBase.OnRestrainStartedChangeClient(), PlayerBase.OnVariablesSynchronized(), PlayerBase.SetBloodyHandsBase(), PlayerBase.SetDeathDarknessLevel(), PlayerSoundEventHandler.PlayerSoundEventHandler(), RestrainingToolLocked.EEItemLocationChanged(), and UndergroundTrigger.CanAddObjectAsInsider()override void OnVariablesSynchronized()Referenced by PlayerBase.OnVariablesSynchronized()