class ManBase extends DayZPlayerImplement // PSOVIS originaly extends Man
{
void ManBase()
{
//Print("PSOVIS: this is ManBase");
}
// -------------------------------------------------------------------------
// ! On Client, 'true' if this instance of a character is controlled by the player(ie. not a remote player)
bool IsControlledPlayer()
{
return( g_Game.GetPlayer() == this );
}
// -------------------------------------------------------------------------
override void OnVariablesSynchronized()
{
super.OnVariablesSynchronized();
}
}
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