DIFF

class BleedingSourceSource

Constructors 2

void BleedingSource(PlayerBase player, int bit, string bone, vector orientation, vector offset, int max_time, float flow_modifier, string particle_name)
void ~BleedingSource()

Members 18

vector m_Position
Particle m_BloodParticle
string m_Bone
ref EffectParticle m_BleedingEffect
vector m_Orientation
Shape m_DebugShape
Shape m_DebugShape1
ref Timer m_DebugTick
vector m_Offset
float m_FlowModifier
float m_ActiveTime
float m_MaxTime
string m_ParticleName
bool m_DeleteRequested
Referenced by OnUpdateServer()
eBleedingSourceType m_Type = eBleedingSourceType.NORMAL
float m_DiagTimeStartDIAG_DEVELOPER

for debug purposes only

Methods 12

void SetType(eBleedingSourceType type)
References m_Type
References m_Type
void SetActiveTime(int time)
References m_ActiveTime
int GetBit()
References m_Bit
Referenced by OnUpdateServer()
void RemoveParticle()
Referenced by ~BleedingSource()
void StopSourceBleedingIndication(bool instant = false)
Referenced by ~BleedingSource()