class GameplayEffectWidgets_baseSource
GameplayEffectWidgets › GameplayEffectWidgets_base › Managed
All members, including inherited
Members 1
int m_MaskWidgetUpdateCountnumber of times the widget was updated through a single voice event
Referenced by IncreaseMaskUpdateCount(), ResetMaskUpdateCount(), and PlayerBase.OnVoiceEventPlayback()
Methods 16
void IncreaseMaskUpdateCount()References m_MaskWidgetUpdateCount
Referenced by PlayerBase.UpdateMaskBreathWidget()
void ResetMaskUpdateCount()References m_MaskWidgetUpdateCount
Referenced by PlayerBase.UpdateMaskBreathWidget()
bool IsAnyEffectRunning()Referenced by PlayerBase.EOnFrame()
bool AreEffectsSuspended()void StopAllEffects()Referenced by PlayerBase.SimulateDeath()
void AddSuspendRequest(int request_id)void RemoveSuspendRequest(int request_id)void ClearSuspendRequests()Referenced by PlayerBase.SimulateDeath()
int GetSuspendRequestCount()void Update(float timeSlice)Referenced by PlayerBase.EOnFrame()
void OnVoiceEvent(float breathing_resistance01)Referenced by PlayerBase.UpdateMaskBreathWidget()