class SquintSymptom
SquintSymptom › SymptomBase
Methods 7
override void OnInit()override bool AllowInUnconscious()override void OnUpdateClient(PlayerBase player, float deltatime)References new CachedEquipmentStorageQuery(), Class.Cast(), Class.Cast()
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, Math.Clamp(), array.Count(), DayZPlayerImplement.GetCachedEquipment(), Mission.GetEffectWidgets(), CachedEquipmentStorageBase.GetEntitiesByCategory(), ScriptedSandstormController.GetIntensityForPlayer(), CGame.GetMission(), ItemBase.GetProtectionLevel(), Weather.GetSandstorm(), CGame.GetWeather(), PlayerBase.IsUnconscious(), GameplayEffectWidgets_base.UpdateWidgets(), CachedEquipmentStorageQuery.m_Category, CachedEquipmentStorageQuery.m_MaximumDepth, and CachedEquipmentStorageQuery.m_Placementoverride void OnGetActivatedServer(PlayerBase player)gets called once on an Symptom which is being activated
References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetActivatedClient(PlayerBase player)override void OnGetDeactivatedServer(PlayerBase player)References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetDeactivatedClient(PlayerBase player)only gets called once on an active Symptom that is being deactivated