class PPERequester_FlashbangEffectsSource
PPERequester_FlashbangEffects › PPERequester_GameplayBase › PPERequesterBase
All members, including inherited
Constants 2
const float VAL_FACTOR = 0.85const float EXPOSURE_MAX = 50Referenced by SetFlashbangIntensity()
Members 2
protected float m_Exposureprotected float m_IntensityMethods 4
override protected void OnStart(Param par = null)override protected void OnStop(Param par = null)References Mission.GetEffectWidgets(), CGame.GetMission(), PPERequesterBase.OnStop()
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, GameplayEffectWidgets_base.RemoveActiveEffects(), m_Exposure, and m_Intensityoverride protected void OnUpdate(float delta)References Mission.GetEffectWidgets(), CGame.GetMission(), PPERequesterBase.OnUpdate()
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, GameplayEffectWidgets_base.UpdateWidgets(), and m_IntensityReferences Math.Clamp(), Easing.EaseInQuart(), PPERequesterBase.SetTargetValueColor()
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, PPERequesterBase.SetTargetValueFloat(), EXPOSURE_MAX, PPEExposureNative.L_0_FLASHBANG, PPEGaussFilter.L_0_FLASHBANG, PPEGlow.L_20_FLASHBANG, PPEGlow.L_21_FLASHBANG, m_Exposure, m_Intensity, PPEExposureNative.PARAM_INTENSITY, PPEGaussFilter.PARAM_INTENSITY, PPEGlow.PARAM_OVERLAYCOLOR, and PPEGlow.PARAM_OVERLAYFACTORReferenced by FlashbangEffect.SetVisual()