// For modding, see PluginDiagMenuModding.c
// !!! MODDING DISCLAIMER: These are debug functionality files, if you are thinking about modding the vanilla ones, do so at your own risk
// These files will not be maintained with the thought of "what if a modder modded this" (Excluding the modding functionality of course)
// Which is why the modding functionality was developed with the thought of the modded ones having their own isolated safe space
class PluginDiagMenuClient : PluginDiagMenu
{
#ifdef DIAG_DEVELOPER
static int m_SystemsMask;
// Cheats
bool m_ModifiersEnabled = true;
int m_IsInvincible;
bool m_StaminaDisabled;
bool m_ClientInventoryDesync = false;
// Misc
float m_Playtime;
bool m_LogPlayerStats;
Shape m_VehicleFreeAreaBox;
ref EnvDebugData m_EnvDebugData;
ref FallDamageDebugData m_FallDamageDebugData;
#ifndef SERVER
ref WeaponLiftDiag m_WeaponLiftDiag = new WeaponLiftDiag();
#ifdef DEVELOPER
ref UndergroundDiag m_UndergroundDiag = new UndergroundDiag();
#endif
#endif
static ref ScriptInvoker m_SBDiagScriptInvoker = new ScriptInvoker();
override void OnInit()
{
super.OnInit();
BindCallbacks();
}
protected void BindCallbacks()
{
//---------------------------------------------------------------
// LEVEL 2 - Script > Inventory
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.INVENTORY_USE_ACK_MOVE_HANDS, CBInventoryHandsAckMove);
DiagMenu.BindCallback(DiagMenuIDs.INVENTORY_ENABLE_DESYNC_REPAIR, CBEnableDesyncRepair);
//---------------------------------------------------------------
// LEVEL 2 - Script > Crafting
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.CRAFTING_GENERATE, CBCraftingGenerate);
DiagMenu.BindCallback(DiagMenuIDs.CRAFTING_INSTANT, CBCraftingInstant);
DiagMenu.BindCallback(DiagMenuIDs.CRAFTING_DUMP, CBCraftingDump);
//---------------------------------------------------------------
// LEVEL 2 - Script > Vehicles
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.VEHICLE_DEBUG_OUTPUT, CBVehicleDebugOutput);
DiagMenu.BindCallback(DiagMenuIDs.VEHICLE_DUMP_CRASH_DATA, CBDumpCrashData);
//---------------------------------------------------------------
// LEVEL 2 - Script > Cheats
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_MODIFIERS, CBCheatsModifiers);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_KILL_PLAYER, CBCheatsKillPlayer);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_INVINCIBILITY, CBCheatsInvincibility);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_DISABLE_STAMINA, CBCheatsStaminaDisable);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_RESET_PLAYER, CBCheatsResetPlayer);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_RESET_PLAYER_MAX, CBCheatsResetPlayerMax);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_INVENTORY_ACCESS, CBCheatsInventoryAccess);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_FIX_ITEMS, CBCheatsFixItems);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_CREATE_HIT, CBCreateHit);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_CREATE_HIT_LIGHT, CBCreateHitLight);
DiagMenu.BindCallback(DiagMenuIDs.CHEATS_CLIENT_DESYNC_INVENTORY, CBClientDesync);
//---------------------------------------------------------------
// LEVEL 2 - Script > Player Agents
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.PLAYER_AGENTS_INJECTS_SHOW, CBPlayerAgentsInjectActions);
//---------------------------------------------------------------
// LEVEL 2 - Script > Soft Skills
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_SHOW_DEBUG, CBSoftSkillsShowDebug);
DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_TOGGLE_STATE, CBSoftSkillsToggleState);
DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_TOGGLE_MODEL, CBSoftSkillsToggleModel);
DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_SPECIALTY_VALUE, CBSoftSkillsSpecialtyValue);
//---------------------------------------------------------------
// LEVEL 2 - Script > Lifespan
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.LIFESPAN_BLOODY_HANDS, CBLifespanBloodyHands);
DiagMenu.BindCallback(DiagMenuIDs.LIFESPAN_PLAYTIME_UPDATE, CBLifespanPlaytimeUpdate);
//---------------------------------------------------------------
// LEVEL 2 - Script > Misc
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.MISC_DISABLE_PERSONAL_LIGHT, CBMiscPersonalLight);
DiagMenu.BindCallback(DiagMenuIDs.MISC_ITEM_DEBUG_ACTIONS, CBMiscItemDebugActions); // Is enabled by default now
DiagMenu.BindCallback(DiagMenuIDs.MISC_LOG_PLAYER_STATS, CBMiscLogPlayerStats);
DiagMenu.BindCallback(DiagMenuIDs.MISC_FORCE_HINT_INDEX, CBMiscForceHintIndex);
//---------------------------------------------------------------
// LEVEL 2 - Script > Misc -> Environment
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.MISC_ENVIRONMENT_DEBUG, CBMiscEnvironmentDebug);
#ifdef ENABLE_LOGGING
DiagMenu.BindCallback(DiagMenuIDs.MISC_ENVIRONMENT_LOGGING_DRYWET, CBMiscEnvironmentLoggingDryWet);
DiagMenu.BindCallback(DiagMenuIDs.MISC_ENVIRONMENT_LOGGING_ITEMHEAT, CBMiscEnvironmentLoggingItemHeat);
#endif
//---------------------------------------------------------------
// LEVEL 2 - Script > Misc
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.MISC_PERMANENT_CROSSHAIR, CBMiscPermanentCrossHair);
DiagMenu.BindCallback(DiagMenuIDs.MISC_TOGGLE_HUD, CBMiscToggleHud);
DiagMenu.BindCallback(DiagMenuIDs.MISC_FALLDAMAGE_DEBUG, CBMiscFallDamageDebug);
DiagMenu.BindCallback(DiagMenuIDs.MISC_DISPLAY_PLAYER_INFO, CBMiscDisplayPlayerInfo);
DiagMenu.BindCallback(DiagMenuIDs.MISC_UNIVERSAL_TEMPERATURE_SOURCES, CBMiscUniversalTemperatureSources);
DiagMenu.BindCallback(DiagMenuIDs.MISC_BULLET_IMPACT, CBMiscBulletImpact);
DiagMenu.BindCallback(DiagMenuIDs.MISC_GO_UNCONSCIOUS, CBMiscGoUnconscious);
DiagMenu.BindCallback(DiagMenuIDs.MISC_GO_UNCONSCIOUS_DELAYED, CBMiscGoUnconsciousDelayed);
DiagMenu.BindCallback(DiagMenuIDs.MISC_QUICK_RESTRAIN, CBMiscQuickRestrain);
//---------------------------------------------------------------
// LEVEL 3 - Script > Misc > Hair Hiding
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.MISC_HAIR_LEVEL_HIDE, CBMiscHairHide);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HAIR_HIDE_ALL, CBMiscHairHideAll);
//---------------------------------------------------------------
// LEVEL 2 - Script > Misc
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.MISC_CAM_SHAKE, CBMiscCamShake);
DiagMenu.BindCallback(DiagMenuIDs.MISC_QUICK_FISHING, CBMiscQuickFishing);
DiagMenu.BindCallback(DiagMenuIDs.MISC_SHOCK_IMPACT, CBMiscShockImpact);
DiagMenu.BindCallback(DiagMenuIDs.MISC_SHOW_PLUG_ARROWS, CBMiscPlugArrows);
DiagMenu.BindCallback(DiagMenuIDs.MISC_TARGETABLE_BY_AI, CBMiscTargetableByAI);
//---------------------------------------------------------------
// LEVEL 3 - Script > Misc > Hit Indication
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DEBUG, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_SPAWN_HIT, CBMiscHitIndicationSpawnHit);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_MODE, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_TYPE, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DURATION, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_BREAKPOINT, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DISTANCE, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_ROTATION, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_SCATTER, CBMiscHitIndication);
DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DISABLE_PPE, CBMiscHitIndication);
//---------------------------------------------------------------
// LEVEL 2 - Script > Misc
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.MISC_FREEZE_ENTITY, CBMiscFreezeEntity);
DiagMenu.BindCallback(DiagMenuIDs.MISC_FREEZE_PLAYER, CBMiscFreezePlayer);
DiagMenu.BindCallback(DiagMenuIDs.MISC_DEBUG_MONITOR, CBDebugMonitor);
DiagMenu.BindCallback(DiagMenuIDs.MISC_SHOW_PRA_ALL, CBPRADrawAll);
DiagMenu.BindCallback(DiagMenuIDs.MISC_PRA_DETECT, CBPRADetect);
//---------------------------------------------------------------
// LEVEL 2 - Script > Simulate script
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_INFINITE_LOOP, CBSimulateInfiniteLoop);
DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_NULL_POINTER, CBSimulateNullPointer);
DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_DIVISION_BY_ZERO, CBSimulateDivisionByZero);
DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_ERROR_FUNCTION, CBSimulateErrorFunction);
//---------------------------------------------------------------
// LEVEL 2 - Script > Weapon
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.WEAPON_PARTICLES, CBWeaponParticles);
DiagMenu.BindCallback(DiagMenuIDs.WEAPON_AIM_NOISE, CBWeaponAimNoise);
DiagMenu.BindCallback(DiagMenuIDs.WEAPON_RECOIL, CBWeaponRecoil);
DiagMenu.BindCallback(DiagMenuIDs.WEAPON_UNLIMITED_AMMO, CBWeaponUnlimitedAmmo);
DiagMenu.BindCallback(DiagMenuIDs.WEAPON_BURST_VERSION, CBWeaponBurstVersion);
//---------------------------------------------------------------
// LEVEL 2 - Script > Bleeding
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_SOURCES, CBBleedingSources);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_DISABLE_BLOOD_LOSS, CBBleedingDisableBloodLoss);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_ACTIVATE_SOURCE, CBBleedingActivateSource);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_ACTIVATE_ALL_SOURCES, CBBleedingActivateAllSources);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_ACTIVATE_SOURCE_LEVEL, CBBleedingActivateSourceLevel);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_RELOAD, CBBleedingReload);
//---------------------------------------------------------------
// LEVEL 3 - Script > Bleeding > Bleeding Indication
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_USEVALUEOVERRIDES, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RANDOMROTATION, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_SEQUENCE_DURATION, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_BASEDURATION, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MINDELAY, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MAXDELAY, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_STARTSIZE, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_ENDSIZE, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMIN, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMAX, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SCATTER, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SLIDEDISTANCE, CBBBleedingIndicators);
//---------------------------------------------------------------
// LEVEL 4 - Script > Bleeding > Bleeding Indication > Color Debug
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_R, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_G, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_B, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_START, CBBBleedingIndicators);
DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_END, CBBBleedingIndicators);
//---------------------------------------------------------------
// LEVEL 2 - Script > Logs
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.LOGS_ACTIONS, CBLogsActions);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_WEAPONS, CBLogsWeapons);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_SYNC, CBLogsSync);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_BASEBUILDING, CBLogsBaseBuilding);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_SYMPTOMS, CBLogsSymptoms);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_BLEEDING_CHANCES, CBLogsBleedingChances);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_QUICKBAR, CBLogsQuickbar);
//---------------------------------------------------------------
// LEVEL 3 - Script > Logs > InventoryLogs
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.LOGS_INVENTORY_MOVE, CBLogsInventoryMove);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_INVENTORY_RESERVATION, CBLogsInventoryReservation);
DiagMenu.BindCallback(DiagMenuIDs.LOGS_INVENTORY_HFSM, CBLogsInventoryHFSM);
//---------------------------------------------------------------
// LEVEL 2 - Script > Triggers
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.TRIGGER_DEBUG, CBTriggerDebug);
//---------------------------------------------------------------
// LEVEL 2 - Script > Base Building
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.BASEBUILDING_WOOD, CBBaseBuildingWood);
DiagMenu.BindCallback(DiagMenuIDs.BASEBUILDING_GATE, CBBaseBuildingGate);
//---------------------------------------------------------------
// LEVEL 2 - Script > Finishers
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.FINISHERS_FINISHER_FORCED, CBFinishersFinisherForced);
//---------------------------------------------------------------
// LEVEL 2 - Script > Cinematic Camera Tools
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.CAMERATOOLS_ENABLE_REMOTE_CAMERA, CBCameraToolsEnableRemoteCamera);
//---------------------------------------------------------------
// LEVEL 2 - Script > Geyser Diag
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.GEYSERDIAG_ENABLE, CBSetGeyserDiagData);
DiagMenu.BindCallback(DiagMenuIDs.GEYSERDIAG_STATE_INTERVAL, CBSetGeyserDiagData);
DiagMenu.BindCallback(DiagMenuIDs.GEYSERDIAG_STATE_DURATION, CBSetGeyserDiagData);
//---------------------------------------------------------------
// LEVEL 2 - Script > Server Browser
//---------------------------------------------------------------
DiagMenu.BindCallback(DiagMenuIDs.SERVER_BROWSER_DUMMY_SERVERS, CBUpdateSBDummyServers);
}
//---------------------------------------------
override void OnRPC(PlayerBase player, int rpc_type, ParamsReadContext ctx)
{
super.OnRPC(player, rpc_type, ctx);
switch (rpc_type)
{
case ERPCs.DIAG_MISC_ENVIRONMENT_DEBUG_DATA:
{
if (!m_EnvDebugData)
m_EnvDebugData = new EnvDebugData();
ctx.Read(m_EnvDebugData);
break;
}
case ERPCs.DIAG_MISC_FALLDAMAGE_DEBUG_DATA:
{
if (!m_FallDamageDebugData)
m_FallDamageDebugData = new FallDamageDebugData();
ctx.Read(m_FallDamageDebugData);
break;
}
case ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_CONTENTS:
{
Param1<array<ref CrashDebugData>> par = new Param1<array<ref CrashDebugData>>(null);
if (ctx.Read(par))
CrashDebugData.DumpDataArray(par.param1);
break;
}
}
}
//---------------------------------------------
override void OnUpdate(float delta_time)
{
super.OnUpdate(delta_time);
//---------------------------------------------
// every system can handle their own actions locally(within the system itself),
// this section is for systems which don't have client side representation,
// or don't have their own tick, or for whatever other reason you prefer to put the logic here
// PUT ONLY METHOD CALLS HERE, NO CODE !!
// PUT ONLY METHOD CALLS HERE, NO CODE !!
//---------------------------------------------
UpdateMiscVehicleGetOutBox();
UpdateEnvironmentDebug();
CheckTimeAccel();
UpdateMaterialDebug();
UpdateWeaponLiftDiag(delta_time);
#ifdef DEVELOPER // TODO@RR - temporary,
UpdateUndegroundDiag(delta_time);
#endif
}
//---------------------------------------------
void CheckTimeAccel()
{
if (!FeatureTimeAccel.m_CurrentTimeAccel)
{
InitTimeAccel();
}
if (g_Game && g_Game.GetPlayer())
{
TimeAccelParam param = GetTimeAccelMenuState();
if (!FeatureTimeAccel.AreTimeAccelParamsSame(param, FeatureTimeAccel.m_CurrentTimeAccel))
{
int timeAccelBig = param.param2;
float timeAccelSmall = param.param2 - timeAccelBig;
FeatureTimeAccel.CopyTimeAccelClipboard(param.param1, timeAccelBig, timeAccelSmall, param.param3 );
FeatureTimeAccel.SendTimeAccel(g_Game.GetPlayer(), param);
FeatureTimeAccel.m_CurrentTimeAccel = param;
}
}
}
static void CBInventoryHandsAckMove(bool enable, int id)
{
PluginInventoryDebug pluginInventoryDebug = PluginInventoryDebug.Cast(GetPlugin(PluginInventoryDebug));
DiagToggleRPCServer(enable, pluginInventoryDebug.m_IsHandAckEnable, ERPCs.DIAG_INVENTORY_ACK_HANDS);
}
static void CBEnableDesyncRepair(bool enable, int id)
{
PluginInventoryDebug pluginInventoryDebug = PluginInventoryDebug.Cast(GetPlugin(PluginInventoryDebug));
DiagToggleRPCServer(enable, pluginInventoryDebug.m_IsDesyncRepairEnable, ERPCs.DIAG_INVENTORY_REPAIR_DESYNC);
}
static void CBClientDesync(bool enable, int id)
{
PluginInventoryDebug pluginInventoryDebug = PluginInventoryDebug.Cast(GetPlugin(PluginInventoryDebug));
pluginInventoryDebug.SetLocalOnlyMoveEnable(enable);
}
//---------------------------------------------
static void CBCraftingGenerate(bool enabled, int id)
{
PluginRecipesManager pluginRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
DiagButtonAction(enabled, id, ScriptCaller.Create(pluginRecipesManager.CallbackGenerateCache));
}
//---------------------------------------------
static void CBCraftingInstant(bool enabled)
{
PluginRecipesManager pluginRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
DiagToggleRPC(enabled, pluginRecipesManager.IsEnableDebugCrafting(), ERPCs.DIAG_CRAFTING_INSTANT);
}
//---------------------------------------------
static void CBCraftingDump(bool enabled, int id)
{
PluginRecipesManager pluginRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
DiagButtonAction(enabled, id, ScriptCaller.Create(pluginRecipesManager.GenerateHumanReadableRecipeList));
}
//---------------------------------------------
static void CBCheatsModifiers(bool enabled)
{
PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
DiagToggleRPCServer(enabled, pluginDiag.m_ModifiersEnabled, ERPCs.DIAG_CHEATS_MODIFIERS);
}
//---------------------------------------------
static void CBCheatsKillPlayer(bool enabled, int id)
{
DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_KILL_PLAYER, true);
}
//---------------------------------------------
static void CBCheatsInvincibility(int value)
{
PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
DiagToggleRPCServer(value, pluginDiag.m_IsInvincible, ERPCs.DIAG_CHEATS_INVINCIBILITY);
}
//---------------------------------------------
static void CBCheatsStaminaDisable(bool enabled)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
if (player)
player.SetStaminaDisabled(enabled);
PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
DiagToggleRPCServer(enabled, pluginDiag.m_StaminaDisabled, ERPCs.DIAG_CHEATS_DISABLE_STAMINA);
}
//---------------------------------------------
static void CBCheatsResetPlayer(bool enabled, int id)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
if (player)
player.ResetPlayer(false);
DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_RESET_PLAYER, true);
}
//---------------------------------------------
static void CBCheatsResetPlayerMax(bool enabled, int id)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
if (player)
player.ResetPlayer(true);
DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_RESET_PLAYER_MAX, true);
}
//---------------------------------------------
static void CBCheatsInventoryAccess(bool enabled)
{
DiagToggleRPCServer(enabled, PlayerBase.DEBUG_INVENTORY_ACCESS, ERPCs.DIAG_CHEATS_INVENTORY_ACCESS);
}
//---------------------------------------------
static void CBCheatsFixItems(bool enabled, int id)
{
DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_ITEMS_FIX, true);
}
static void CBCreateHit(bool enabled, int id)
{
DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_CREATE_HIT, true);
}
static void CBCreateHitLight(bool enabled, int id)
{
DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_CREATE_HIT_LIGHT, true);
}
//---------------------------------------------
static void CBPlayerAgentsInjectActions(bool enabled)
{
DiagDebugAction(DebugActionType.PLAYER_AGENTS, enabled);
}
//---------------------------------------------
static void CBSoftSkillsShowDebug(bool enabled)
{
SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
DiagToggleRPCAction(enabled, ScriptCaller.Create(ssMngr.CreateDebugWindow), ssMngr.IsDebug(), ERPCs.DIAG_SOFT_SKILLS_SHOW_DEBUG);
}
//---------------------------------------------
static void CBSoftSkillsToggleState(bool enabled)
{
SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
DiagToggleRPC(enabled, ssMngr.GetSoftSkillsState(), ERPCs.DIAG_SOFT_SKILLS_TOGGLE_STATE);
}
//---------------------------------------------
static void CBSoftSkillsToggleModel(bool enabled)
{
SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
DiagToggleRPC(enabled, ssMngr.IsLinear(), ERPCs.DIAG_SOFT_SKILLS_TOGGLE_MODEL);
}
//---------------------------------------------
static void CBSoftSkillsSpecialtyValue(float value)
{
SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
DiagToggleRPC(value, ssMngr.GetSpecialtyLevel(), ERPCs.DIAG_SOFT_SKILLS_SPECIALTY_VALUE);
}
//---------------------------------------------
static void CBLifespanBloodyHands(bool enabled)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
if (player)
{
bool hasBloodyHands = player.HasBloodyHands();
DiagToggleRPCServer(enabled, hasBloodyHands, ERPCs.DIAG_LIFESPAN_BLOODY_HANDS);
}
}
//---------------------------------------------
static void CBLifespanPlaytimeUpdate(float value)
{
PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
DiagToggleRPCServer(value * 60, pluginDiag.m_Playtime, ERPCs.DIAG_LIFESPAN_PLAYTIME_UPDATE);
}
//---------------------------------------------
static void CBMiscPersonalLight(bool enabled)
{
PlayerBaseClient.m_PersonalLightDisabledByDebug = enabled;
PlayerBaseClient.UpdatePersonalLight();
}
//---------------------------------------------
static void CBMiscItemDebugActions(bool enabled)
{
DiagDebugAction(DebugActionType.GENERIC_ACTIONS, enabled);
}
//---------------------------------------------
static void CBMiscLogPlayerStats(bool enabled)
{
PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
DiagToggleRPC(enabled, pluginDiag.m_LogPlayerStats, ERPCs.DIAG_MISC_LOG_PLAYER_STATS);
}
//---------------------------------------------
static void CBMiscForceHintIndex(int index)
{
UiHintPanel.m_ForcedIndex = index;
}
//---------------------------------------------
static void CBMiscPermanentCrossHair(bool enabled)
{
PluginPermanentCrossHair crosshair = PluginPermanentCrossHair.Cast(GetPlugin(PluginPermanentCrossHair));
crosshair.SwitchPermanentCrossHair(enabled);
}
//---------------------------------------------
void UpdateMiscVehicleGetOutBox()
{
if ( DiagMenu.GetBool(DiagMenuIDs.MISC_VEHICLE_GETOUT_BOX) )
{
if (m_VehicleFreeAreaBox)
{
m_VehicleFreeAreaBox.Destroy();
m_VehicleFreeAreaBox = null;
}
HumanCommandVehicle hcv = g_Game.GetPlayer().GetCommand_Vehicle();
if (!hcv)
return;
m_VehicleFreeAreaBox = hcv.GetTransport().DebugFreeAreaAtDoor( hcv.GetVehicleSeat() );
}
else if (m_VehicleFreeAreaBox)
{
m_VehicleFreeAreaBox.Destroy();
m_VehicleFreeAreaBox = null;
}
}
//---------------------------------------------
static void CBMiscToggleHud(bool enabled)
{
Mission mission = g_Game.GetMission();
mission.GetHud().Show(!enabled);
if (enabled)
{
mission.HideCrosshairVisibility();
}
else
{
mission.RefreshCrosshairVisibility();
}
}
//---------------------------------------------
static void CBMiscEnvironmentDebug(bool enabled)
{
SendDiagRPC(enabled, ERPCs.DIAG_MISC_ENVIRONMENT_DEBUG);
}
void UpdateEnvironmentDebug()
{
if (DiagMenu.GetBool(DiagMenuIDs.MISC_ENVIRONMENT_DEBUG) && m_EnvDebugData)
Environment.DisplayEnvDebugPlayerInfo(true, m_EnvDebugData);
else if (m_EnvDebugData)
m_EnvDebugData = null;
}
//---------------------------------------------
void UpdateMaterialDebug()
{
if (DiagMenu.GetBool(DiagMenuIDs.MATERIALDIAG_GHOSTPP))
{
MatGhostDebug();
}
}
//---------------------------------------------
void UpdateWeaponLiftDiag(float delta_time)
{
#ifndef SERVER
int weaponLiftDebug = DiagMenu.GetValue(DiagMenuIDs.WEAPON_LIFT_DEBUG);
if (weaponLiftDebug)
{
GetWeaponLiftDiag().DrawDiag(weaponLiftDebug, delta_time);
}
#endif
}
#ifndef SERVER
//---------------------------------------------
static WeaponLiftDiag GetWeaponLiftDiag()
{
PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
return pluginDiag.m_WeaponLiftDiag;
}
#endif
void UpdateUndegroundDiag(float deltaTIme)
{
#ifndef SERVER
#ifdef DEVELOPER
if (DiagMenu.GetBool(DiagMenuIDs.UNDERGROUND_DEBUG))
m_UndergroundDiag.DrawDiag(deltaTIme);
#endif
#endif
}
//---------------------------------------------
void MatGhostDebug()
{
string materialPath = "Graphics/Materials/postprocess/ghost";
Material material = g_Game.GetWorld().GetMaterial(materialPath);
if (!material)
{
DiagMenu.SetValue(DiagMenuIDs.MATERIALDIAG_GHOSTPP, 0);
return;
}
DbgUI.Begin("GhostEffect Debug");
{
float channelWeights[] = { 0, 0, 0, 0 };
float noiseOffset[] = { 0, 0 };
float noiseScale[] = { 1, 1 };
float noiseLo[] = { 0, 0, 0, 0 };
float noiseHi[] = { 1, 1, 1, 1 };
float ghostOffset[] = { 0, 0 };
float ghostScale[] = { 1, 1 };
float colormod[] = { 1, 1, 1, 0.5 };
int spacer_height = 10;
float rw, gw, bw, aw;
DbgUI.Text("noise_channel_weight");
{
DbgUI.InputFloat("noise_weight_r", rw);
DbgUI.InputFloat("noise_weight_g", gw);
DbgUI.InputFloat("noise_weight_b", bw);
DbgUI.InputFloat("noise_weight_a", aw);
}
DbgUI.Spacer(spacer_height);
//-------------------//
float nox, noy;
float nsx = 1, nsy = 1;
DbgUI.Text("noise_offset");
{
DbgUI.InputFloat("noise_offset_x", nox);
DbgUI.InputFloat("noise_offset_y", noy);
DbgUI.InputFloat("noise_scale_x", nsx);
DbgUI.InputFloat("noise_scale_y", nsy);
}
DbgUI.Spacer(spacer_height);
//-------------------//
float rl = 0, rh = 1;
float gl = 0, gh = 1;
float bl = 0, bh = 1;
float al = 0, ah = 1;
DbgUI.Text("noise_remap");
{
DbgUI.InputFloat("lo_r", rl);
DbgUI.SameLine();
DbgUI.InputFloat("hi_r", rh);
DbgUI.InputFloat("lo_g", gl);
DbgUI.SameLine();
DbgUI.InputFloat("hi_g", gh);
DbgUI.InputFloat("lo_b", bl);
DbgUI.SameLine();
DbgUI.InputFloat("hi_b", bh);
DbgUI.InputFloat("lo_a", al);
DbgUI.SameLine();
DbgUI.InputFloat("hi_a", ah);
}
DbgUI.Spacer(spacer_height);
//-------------------//
float gox = 50, goy = 25;
float gsx = 0.85, gsy = 0.85;
DbgUI.Text("ghost_offset");
{
DbgUI.InputFloat("ghost_offset_x", gox);
DbgUI.InputFloat("ghost_offset_y", goy);
DbgUI.InputFloat("ghost_scale_x", gsx);
DbgUI.InputFloat("ghost_scale_y", gsy);
}
DbgUI.Spacer(spacer_height);
//-------------------//
float cmr = 1, cmg = 1, cmb = 1, cma = 1;
DbgUI.Text("color_mod");
{
DbgUI.InputFloat("color_mod_r", cmr);
DbgUI.InputFloat("color_mod_g", cmg);
DbgUI.InputFloat("color_mod_b", cmb);
DbgUI.InputFloat("color_curve", cma);
}
DbgUI.Spacer(spacer_height);
//-------------------//
channelWeights = { rw, gw, bw, aw };
noiseOffset = { nox, noy };
noiseScale = { nsx, nsy };
noiseLo = { rl, gl, bl, al };
noiseHi = { rh, gh, bh, ah };
ghostOffset = { gox, goy };
ghostScale = { gsx, gsy };
colormod = { cmr, cmg, cmb, cma };
}
DbgUI.End();
material.SetParamByIndex(1, channelWeights);
material.SetParamByIndex(2, noiseOffset[0]);
material.SetParamByIndex(3, noiseOffset[1]);
material.SetParamByIndex(4, noiseScale[0]);
material.SetParamByIndex(5, noiseScale[1]);
material.SetParamByIndex(6, noiseLo);
material.SetParamByIndex(7, noiseHi);
material.SetParamByIndex(8, ghostOffset[0]);
material.SetParamByIndex(9, ghostOffset[1]);
material.SetParamByIndex(10, ghostScale[0]);
material.SetParamByIndex(11, ghostScale[1]);
material.SetParamByIndex(12, colormod );
}
#ifdef ENABLE_LOGGING
static void CBMiscEnvironmentLoggingDryWet(bool enabled)
{
SendDiagRPC(enabled, ERPCs.DIAG_MISC_ENVIRONMENT_LOGGING_DRYWET);
}
static void CBMiscEnvironmentLoggingItemHeat(bool enabled)
{
SendDiagRPC(enabled, ERPCs.DIAG_MISC_ENVIRONMENT_LOGGING_ITEMHEAT);
}
#endif
static void CBMiscFallDamageDebug(bool enabled)
{
SendDiagRPC(enabled, ERPCs.DIAG_MISC_FALLDAMAGE_DEBUG);
}
void UpdateFallDamageDebug()
{
if (DiagMenu.GetBool(DiagMenuIDs.MISC_FALLDAMAGE_DEBUG) && m_FallDamageDebugData)
DayZPlayerImplementFallDamage.DisplayFallDamageDebugInfo(true, m_FallDamageDebugData);
else if (m_FallDamageDebugData)
m_FallDamageDebugData = null;
}
//---------------------------------------------
static void CBMiscDisplayPlayerInfo(int value)
{
PluginRemotePlayerDebugClient prpdc = PluginRemotePlayerDebugClient.Cast(GetPlugin(PluginRemotePlayerDebugClient));
prpdc.RequestPlayerInfo(PlayerBase.Cast(g_Game.GetPlayer()), value);
}
//---------------------------------------------
static void CBMiscUniversalTemperatureSources(bool enabled)
{
PluginUniversalTemperatureSourceClient client = PluginUniversalTemperatureSourceClient.Cast(GetPlugin(PluginUniversalTemperatureSourceClient));
client.RequestUniversalTemperatureSources(PlayerBase.Cast(g_Game.GetPlayer()), enabled);
}
//---------------------------------------------
static void CBMiscBulletImpact(bool enabled, int id)
{
PlayerBase player = GetPlayer();
CachedObjectsParams.PARAM2_FLOAT_FLOAT.param1 = 32;
CachedObjectsParams.PARAM2_FLOAT_FLOAT.param2 = 0.3;
DiagButtonActionParams(enabled, id, ScriptCaller.Create(player.SpawnDamageDealtEffect2), CachedObjectsParams.PARAM2_FLOAT_FLOAT);
}
//---------------------------------------------
static void CBMiscGoUnconscious(bool enabled, int id)
{
DiagButtonRPC(enabled, id, ERPCs.DIAG_MISC_GO_UNCONSCIOUS, true);
}
//---------------------------------------------
static void CBMiscGoUnconsciousDelayed(bool enabled, int id)
{
DiagButtonRPC(enabled, id, ERPCs.DIAG_MISC_GO_UNCONSCIOUS_DELAYED, true);
}
//---------------------------------------------
static void CBMiscQuickRestrain(bool enabled)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
DiagToggleRPC(enabled, player.IsQuickRestrain(), ERPCs.DIAG_MISC_QUICK_RESTRAIN);
}
//---------------------------------------------
static void CBMiscHairHide(bool enabled, int id)
{
int value = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HAIR_LEVEL);
DiagButtonRPCIntInt(enabled, id, value, enabled, ERPCs.DIAG_MISC_HAIR_LEVEL_HIDE, true);
}
//---------------------------------------------
static void CBMiscHairHideAll(bool enabled)
{
CachedObjectsParams.PARAM2_INT_INT.param1 = -1;
CachedObjectsParams.PARAM2_INT_INT.param2 = enabled;
SendDiagRPC(CachedObjectsParams.PARAM2_INT_INT, ERPCs.DIAG_MISC_HAIR_LEVEL_HIDE, true);
}
//---------------------------------------------
static void CBMiscCamShake(bool enabled, int id)
{
DayZPlayerCamera cam = g_Game.GetPlayer().GetCurrentCamera();
DiagButtonAction(enabled, id, ScriptCaller.Create(cam.SpawnDiagCameraShake));
}
//---------------------------------------------
static void CBMiscQuickFishing(bool enabled)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
DiagToggleRPC(enabled, player.IsQuickFishing(), ERPCs.DIAG_MISC_QUICK_FISHING);
}
//---------------------------------------------
static void CBMiscShockImpact(bool enabled, int id)
{
DiagButtonAction(enabled, id, ScriptCaller.Create(ShockImpact));
}
static void ShockImpact()
{
static float intensity;
intensity += 0.25;
intensity = Math.WrapFloat(intensity, 0.25, 1);
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
player.SpawnShockEffect(intensity);
}
//---------------------------------------------
static void CBMiscPlugArrows(bool enabled)
{
g_Game.EnableEMPlugs(enabled);
}
//---------------------------------------------
static void CBMiscTargetableByAI(bool enabled, int id)
{
PlayerBase player = GetPlayer();
if (player)
DiagToggleRPC(enabled, player.m_CanBeTargetedDebug, ERPCs.DIAG_MISC_TARGETABLE_BY_AI);
}
//---------------------------------------------
static void CBMiscHitIndication()
{
PlayerBase player = GetPlayer();
if (DiagMenu.GetBool(DiagMenuIDs.MISC_HIT_INDICATION_DEBUG))
{
HitDirectionEffectBase.m_Mode = DiagMenu.GetValue(DiagMenuIDs.MISC_HIT_INDICATION_MODE);
HitDirectionEffectBase.m_ID = DiagMenu.GetValue(DiagMenuIDs.MISC_HIT_INDICATION_TYPE);
HitDirectionEffectBase.m_DurationMax = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_DURATION);
HitDirectionEffectBase.m_BreakPointBase = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_BREAKPOINT);
HitDirectionEffectBase.m_DistanceAdjust = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_DISTANCE);
HitDirectionEffectBase.m_RotationOverride = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_ROTATION);
HitDirectionEffectBase.m_Scatter = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_SCATTER);
if (player)
{
player.SetHitPPEEnabled(!DiagMenu.GetBool(DiagMenuIDs.MISC_HIT_INDICATION_DISABLE_PPE));
}
}
else
{
HitDirectionEffectBase.CheckValues();
if (player)
{
player.SetHitPPEEnabled(CfgGameplayHandler.GetHitIndicationPPEEnabled());
}
}
}
//---------------------------------------------
static void CBMiscHitIndicationSpawnHit(bool enabled, int id)
{
DiagButtonAction(enabled, id, ScriptCaller.Create(SpawnHitDirEffect));
}
static void SpawnHitDirEffect()
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
g_Game.GetMission().GetHud().SpawnHitDirEffect(player, DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION), 1.0);
}
//---------------------------------------------
static void CBDebugMonitor(bool enabled, int id)
{
SendDiagRPC(enabled, ERPCs.DIAG_MISC_DEBUG_MONITOR, true);
if (enabled)
g_Game.GetMission().CreateDebugMonitor();
else
g_Game.GetMission().HideDebugMonitor();
}
static void CBPRADrawAll(bool enabled, int id)
{
CfgPlayerRestrictedAreaHandler.DrawBoxesDebug(enabled);
CfgPlayerRestrictedAreaHandler.DrawPolygonLinesDebug(enabled);
}
static void CBPRADetect(bool enabled, int id)
{
if (enabled)
{
DayZPlayer player = g_Game.GetPlayer();
PlayerRestrictedAreaInstance pra;
bool res = CfgPlayerRestrictedAreaHandler.IsPointInPlayerRestrictedArea(player.GetPosition(),pra);
if (res)
Print("player: " + player + " | at position: " + player.GetPosition() + " | intersects area: " + pra.areaName);
else
Print("player: " + player + " | at position: " + player.GetPosition() + " | is NOT in any PlayerRestrictedArea");
}
DiagMenu.SetValue(DiagMenuIDs.MISC_PRA_DETECT, false);
}
//---------------------------------------------
static void CBMiscFreezeEntity(bool enabled, int id)
{
DiagButtonAction(enabled, id, ScriptCaller.Create(FreezeEntity));
}
static void FreezeEntity()
{
EntityAI entity;
if (PluginSceneManager.GetInstance() && PluginSceneManager.GetInstance().IsOpened())
{
// Scene Editor
SceneObject scene_obj = PluginSceneManager.GetInstance().GetSelectedSceneObject();
if (scene_obj)
{
entity = scene_obj.GetObject();
}
}
else
{
// FreeDebugCamera
FreeDebugCamera camera = FreeDebugCamera.GetInstance();
entity = EntityAI.Cast(camera.GetCrosshairObject());
}
if (entity)
entity.DisableSimulation(!entity.GetIsSimulationDisabled());
}
//---------------------------------------------
static void CBMiscFreezePlayer(bool enabled, int id)
{
DiagButtonAction(enabled, id, ScriptCaller.Create(FreezePlayer));
}
static void FreezePlayer()
{
EntityAI player = g_Game.GetPlayer();
if (player)
player.DisableSimulation(!player.GetIsSimulationDisabled());
}
//---------------------------------------------
static void CBVehicleDebugOutput(int value)
{
int bitValue = 0;
if (value == 1)//"Basic"
{
bitValue = EVehicleDebugOutputType.DAMAGE_APPLIED;
}
if (value == 2)//"Extended"
{
bitValue = EVehicleDebugOutputType.DAMAGE_APPLIED | EVehicleDebugOutputType.DAMAGE_CONSIDERED;
}
else if (value == 3)//"Contact"
{
bitValue = EVehicleDebugOutputType.CONTACT;
}
else if (value == 4)//"Basic" + "Contact"
{
bitValue = EVehicleDebugOutputType.DAMAGE_APPLIED | EVehicleDebugOutputType.CONTACT;
}
SendDiagRPC(bitValue, ERPCs.DIAG_VEHICLE_DEBUG_OUTPUT, true);
}
//---------------------------------------------
static void CBDumpCrashData(bool value)
{
if (value)
{
SendDiagRPC(true, ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_REQUEST, true);
DiagMenu.SetValue(DiagMenuIDs.VEHICLE_DUMP_CRASH_DATA, 0);
}
//DiagButtonRPC(value, DiagMenuIDs.VEHICLE_DUMP_CRASH_DATA, ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_REQUEST, true);
}
//---------------------------------------------
static void SimulateMode(bool enabled, int id, int rpc)
{
int value = DiagMenu.GetRangeValue(DiagMenuIDs.SIMULATE_MODE);
switch (value)
{
case 0:
{
DiagButtonRPC(enabled, id, rpc, true);
break;
}
case 1:
{
DiagButtonRPCSelf(enabled, id, rpc);
break;
}
case 2:
{
DiagButtonRPC(enabled, id, rpc, true);
DiagButtonRPCSelf(enabled, id, rpc);
break;
}
}
}
//---------------------------------------------
static void CBSimulateInfiniteLoop(bool enabled, int id)
{
SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_INFINITE_LOOP);
}
//---------------------------------------------
static void CBSimulateNullPointer(bool enabled, int id)
{
SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_NULL_POINTER);
}
//---------------------------------------------
static void CBSimulateDivisionByZero(bool enabled, int id)
{
SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_DIVISION_BY_ZERO);
}
//---------------------------------------------
static void CBSimulateErrorFunction(bool enabled, int id)
{
SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_ERROR_FUNCTION);
}
//---------------------------------------------
static void CBWeaponParticles(bool enabled)
{
DiagToggleRPCServer(enabled, PrtTest.m_GunParticlesState, ERPCs.DIAG_WEAPON_PARTICLES);
}
//---------------------------------------------
static void CBWeaponDebug(bool enabled)
{
PlayerBase player = GetPlayer();
DiagToggleAction(enabled, ScriptCaller.Create(player.ShowWeaponDebug), player.IsWeaponDebugEnabled());
}
//---------------------------------------------
static void CBWeaponAimNoise(bool enabled)
{
PlayerBase player = GetPlayer();
if (player)
{
DayZPlayerImplementAiming aimModel = player.GetAimingModel();
DiagToggleAction(enabled, ScriptCaller.Create(aimModel.SetAimNoiseAllowed), aimModel.IsAimNoiseAllowed());
}
}
//---------------------------------------------
static void CBWeaponRecoil(bool enabled)
{
PlayerBase player = GetPlayer();
if (player)
{
DayZPlayerImplementAiming aimModel = player.GetAimingModel();
DiagToggleRPC(enabled, aimModel.IsProceduralRecoilEnabled(), ERPCs.DIAG_WEAPON_RECOIL);
}
}
//---------------------------------------------
static void CBWeaponUnlimitedAmmo(bool enabled)
{
DiagDebugAction(DebugActionType.UNLIMITED_AMMO, enabled);
}
//---------------------------------------------
static void CBWeaponBurstVersion(int value)
{
PlayerBase player = GetPlayer();
WeaponManager wpnMngr = player.GetWeaponManager();
DiagToggleRPC(value, wpnMngr.GetBurstOption(), ERPCs.DIAG_WEAPON_BURST_VERSION);
}
//---------------------------------------------
static void CBBleedingSources(bool enabled)
{
PlayerBase player = GetPlayer();
player.GetBleedingManagerRemote().SetDiag(enabled);
}
//---------------------------------------------
static void CBBleedingDisableBloodLoss(bool enabled)
{
SendDiagRPC(enabled, ERPCs.DIAG_BLEEDING_DISABLE_BLOOD_LOSS, true);
}
//---------------------------------------------
static void CBBleedingActivateSource(int value)
{
SendDiagRPC(value, ERPCs.DIAG_BLEEDING_ACTIVATE_SOURCE, true);
}
//---------------------------------------------
static void CBBleedingActivateAllSources(bool enabled, int id)
{
DiagButtonRPC(enabled, id, ERPCs.DIAG_BLEEDING_ACTIVATE_ALL_SOURCES, true);
}
//---------------------------------------------
static void CBBleedingActivateSourceLevel(int value)
{
PlayerBase player = GetPlayer();
BleedingSourcesManagerBase mgr = player.GetBleedingManagerRemote();
int idx = 100; //invalid index, just deletes all
if (value != 0)
{
string bone = ""; //lower-case!
switch (value)
{
case 1: //PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_LOW
bone = "lefttoebase";
break;
case 2: //PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM
bone = "leftarm";
break;
case 3: //PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_HIGH
bone = "neck";
break;
}
int count = mgr.m_BleedingSourceZone.Count();
for (int i = 0; i < count; ++i)
{
if (mgr.m_BleedingSourceZone.GetKey(i) == bone)
{
idx = i;
break;
}
}
}
CBBleedingActivateSource(idx);
}
//---------------------------------------------
static void CBBleedingReload(bool enabled, int id)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
BleedingSourcesManagerRemote bsMngrRem = player.GetBleedingManagerRemote();
DiagButtonAction(enabled, id, ScriptCaller.Create(bsMngrRem.Reload));
}
//---------------------------------------------
static void CBBBleedingIndicators()
{
bool diagEnable = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS);
if (diagEnable != DbgBleedingIndicationStaticInfo.m_DbgEnableBleedingIndication)
{
DbgBleedingIndicationStaticInfo.m_DbgEnableBleedingIndication = diagEnable;
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
if (player && player.GetBleedingManagerRemote())
{
player.GetBleedingManagerRemote().Reload();
}
}
DbgBleedingIndicationStaticInfo.m_DbgUseOverrideValues = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS_USEVALUEOVERRIDES);
if (DbgBleedingIndicationStaticInfo.m_DbgUseOverrideValues)
{
DbgBleedingIndicationStaticInfo.m_DbgSequenceDuration = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_SEQUENCE_DURATION);
DbgBleedingIndicationStaticInfo.m_DbgDropRotationRandom = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RANDOMROTATION);
DbgBleedingIndicationStaticInfo.m_DbgDropDurationBase = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_BASEDURATION);
DbgBleedingIndicationStaticInfo.m_DbgDropMinDelay = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MINDELAY);
DbgBleedingIndicationStaticInfo.m_DbgDropMaxDelay = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MAXDELAY);
DbgBleedingIndicationStaticInfo.m_DbgDropProgressTreshold = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD);
DbgBleedingIndicationStaticInfo.m_DbgDropStartSize = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_STARTSIZE);
DbgBleedingIndicationStaticInfo.m_DbgDropEndSize = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_ENDSIZE);
DbgBleedingIndicationStaticInfo.m_DbgDropSizeVariationMin = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMIN);
DbgBleedingIndicationStaticInfo.m_DbgDropSizeVariationMax = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMAX);
DbgBleedingIndicationStaticInfo.m_DbgDropScatter = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SCATTER);
DbgBleedingIndicationStaticInfo.m_DbgDropSlideDistance = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SLIDEDISTANCE);
DbgBleedingIndicationStaticInfo.m_DbgDropDesaturate = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION);
DbgBleedingIndicationStaticInfo.m_DbgDesaturationEnd = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND);
DbgBleedingIndicationStaticInfo.m_DbgDropColorRed = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_R);
DbgBleedingIndicationStaticInfo.m_DbgDropColorGreen = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_G);
DbgBleedingIndicationStaticInfo.m_DbgDropColorBlue = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_B);
DbgBleedingIndicationStaticInfo.m_DbgDropColorAlphaStart = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_START);
DbgBleedingIndicationStaticInfo.m_DbgDropColorAlphaEnd = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_END);
}
}
//---------------------------------------------
static void CBLogsActions(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsActionLogEnable(), ERPCs.DIAG_LOGS_ACTIONS);
}
//---------------------------------------------
static void CBLogsWeapons(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsWeaponLogEnable(), ERPCs.DIAG_LOGS_WEAPONS);
}
//---------------------------------------------
static void CBLogsSync(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsSyncLogEnable(), ERPCs.DIAG_LOGS_SYNC);
}
//---------------------------------------------
static void CBLogsBaseBuilding(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsBaseBuildingLogEnable(), ERPCs.DIAG_LOGS_BASEBUILDING);
}
//---------------------------------------------
static void CBLogsSymptoms(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsSymptomLogEnable(), ERPCs.DIAG_LOGS_SYMPTOMS);
}
//---------------------------------------------
static void CBLogsInventoryMove(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsInventoryMoveLogEnable(), ERPCs.DIAG_LOGS_INVENTORY_MOVE);
}
//---------------------------------------------
static void CBLogsInventoryReservation(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsInventoryReservationLogEnable(), ERPCs.DIAG_LOGS_INVENTORY_RESERVATION);
}
//---------------------------------------------
static void CBLogsInventoryHFSM(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsInventoryHFSMLogEnable(), ERPCs.DIAG_LOGS_INVENTORY_HFSM);
}
//---------------------------------------------
static void CBLogsQuickbar(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsQuickbarLogEnable(), ERPCs.DIAG_LOGS_QUICKBAR);
}
//---------------------------------------------
static void CBLogsBleedingChances(bool enabled)
{
DiagToggleRPC(enabled, LogManager.IsBleedingChancesLogEnable(), ERPCs.DIAG_LOGS_BLEEDING_CHANCES);
}
//---------------------------------------------
static void CBTriggerDebug(bool enabled)
{
EnableDebugSystemClient(ESubscriberSystems.TRIGGERS, enabled);
}
//---------------------------------------------
static void CBBaseBuildingWood(bool enabled)
{
SendDiagRPC(enabled, ERPCs.DIAG_BASEBUILDING_WOOD, true);
}
//---------------------------------------------
static void CBBaseBuildingGate(bool enabled)
{
SendDiagRPC(enabled, ERPCs.DIAG_BASEBUILDING_GATE, true);
}
//---------------------------------------------
static void CBFinishersFinisherForced(int value)
{
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
DiagToggleRPC(value - 1, player.GetMeleeCombat().DebugGetForcedFinisherType(), ERPCs.DIAG_FINISHERS_FORCE_FINISHER);
}
//---------------------------------------------
static void CBCameraToolsEnableRemoteCamera(bool enabled)
{
PlayerBase player = GetPlayer();
if (!player)
return;
if (!enabled && player.m_CameraToolsMenuClient)
{
player.m_CameraToolsMenuClient.DelayedDestroy();
}
auto param = new Param2<bool, EntityAI>(enabled, g_Game.GetPlayer());
g_Game.RPCSingleParam( null, ERPCs.DIAG_CAMERATOOLS_CAM_SUBSCRIBE, param, true );
}
static void CBSetGeyserDiagData()
{
//! Build the data struct from current diag menu state
bool enabled = DiagMenu.GetBool(DiagMenuIDs.GEYSERDIAG_ENABLE);
float timeInterval = DiagMenu.GetRangeValue(DiagMenuIDs.GEYSERDIAG_STATE_INTERVAL);
float timeDuration = DiagMenu.GetRangeValue(DiagMenuIDs.GEYSERDIAG_STATE_DURATION);
//! Send to server via RPC call in DayZGame
Param params = new Param3<bool, float, float>(enabled, timeInterval, timeDuration);
g_Game.RPCSingleParam(null, ERPCs.DIAG_GEYSER_VALUES, params, true);
}
//---------------------------------------------
// Misc
//---------------------------------------------
static PlayerBase GetPlayer()
{
if (!g_Game)
return null;
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
if (DiagMenu.GetBool(DiagMenuIDs.MISC_ACTION_ON_CURSOR))
{
float hitFraction;
vector start = g_Game.GetCurrentCameraPosition();
vector end = start + (g_Game.GetCurrentCameraDirection() * 5.0);
vector hitPos, hitNormal;
Object hitObj;
PhxInteractionLayers hitMask = 0xFFFFFFFFFF;
DayZPhysics.RayCastBullet(start, end, hitMask, null, hitObj, hitPos, hitNormal, hitFraction);
Class.CastTo(player, hitObj);
}
return player;
}
//---------------------------------------------
// DebugAction
//---------------------------------------------
static void DiagDebugAction(DebugActionType type, bool enable)
{
int mask;
if (enable)
{
mask = (ItemBase.GetDebugActionsMask() | type);
}
else
{
mask = (ItemBase.GetDebugActionsMask() & (~type));
}
DiagToggleRPCAction(mask, ScriptCaller.Create(ItemBase.SetDebugActionsMask), ItemBase.HasDebugActionsMask(type), ERPCs.DIAG_ITEM_DEBUG_ACTIONS);
}
//---------------------------------------------
// SubscriberClient
//---------------------------------------------
static void EnableDebugSystemClient(ESubscriberSystems system, bool enable)
{
int mask;
if (enable)
{
mask = (m_SystemsMask | system);//turn on bit
}
else
{
mask = (m_SystemsMask & (~system));//turn off bit
}
if (mask != m_SystemsMask)
{
CachedObjectsParams.PARAM1_INT.param1 = mask;
g_Game.RPCSingleParam( g_Game.GetPlayer(), ERPCs.DEV_DIAGMENU_SUBSCRIBE, CachedObjectsParams.PARAM1_INT, true, g_Game.GetPlayer().GetIdentity() );
m_SystemsMask = mask;
}
}
//---------------------------------------------
// Helper diag functions
//---------------------------------------------
static void DiagButtonActionParams(bool enabled, int id, ScriptCaller action, Param params)
{
if ( enabled )
{
action.Invoke(params);
DiagMenu.SetValue(id, false);
}
}
//---------------------------------------------
static void DiagButtonAction(bool enabled, int id, ScriptCaller action)
{
DiagButtonActionParams(enabled, id, action, null);
}
//---------------------------------------------
static void DiagButtonRPC(bool enabled, int id, int rpc, bool serverOnly = false)
{
ScriptCaller action = ScriptCaller.Create(SendDiagRPCBasic);
SendDiagRPCBasicParam params = new SendDiagRPCBasicParam(rpc, serverOnly);
DiagButtonActionParams(enabled, id, action, params);
}
//---------------------------------------------
static void DiagButtonRPCSelf(bool enabled, int id, int rpc)
{
ScriptCaller action = ScriptCaller.Create(SendDiagRPCSelfBasic);
SendDiagRPCSelfBasicParam params = new SendDiagRPCSelfBasicParam(rpc);
DiagButtonActionParams(enabled, id, action, params);
}
//---------------------------------------------
static void DiagButtonRPCIntInt(bool enabled, int id, int value, int value2, int rpc, bool serverOnly = false)
{
ScriptCaller action = ScriptCaller.Create(SendDiagRPCParam);
CachedObjectsParams.PARAM2_INT_INT.param1 = value;
CachedObjectsParams.PARAM2_INT_INT.param2 = value2;
SendDiagRPCParamParam params = new SendDiagRPCParamParam(rpc, serverOnly, CachedObjectsParams.PARAM2_INT_INT);
DiagButtonActionParams(enabled, id, action, params);
}
//---------------------------------------------
static void DiagToggleRPC(bool value, int current, int rpc)
{
if (value != current)
{
SendDiagRPC(value, rpc, false);
}
}
//---------------------------------------------
static void DiagToggleRPC(int value, int current, int rpc)
{
if (value != current)
{
SendDiagRPC(value, rpc, false);
}
}
//---------------------------------------------
static void DiagToggleRPC(float value, int current, int rpc)
{
if (value != current)
{
SendDiagRPC(value, rpc, false);
}
}
//---------------------------------------------
static void DiagToggleRPCServer(bool value, out bool current, int rpc)
{
if (value != current)
{
current = value;
SendDiagRPC(value, rpc, true);
}
}
//---------------------------------------------
static void DiagToggleRPCServer(int value, out int current, int rpc)
{
if (value != current)
{
current = value;
SendDiagRPC(value, rpc, true);
}
}
//---------------------------------------------
static void DiagToggleRPCServer(float value, out float current, int rpc)
{
if (value != current)
{
current = value;
SendDiagRPC(value, rpc, true);
}
}
//---------------------------------------------
static void DiagToggleRPCAction(int value, ScriptCaller action, int current, int rpc)
{
if (value != current)
{
SendDiagRPC(value, rpc);
action.Invoke(value);
}
}
//---------------------------------------------
static void DiagToggleAction(int value, ScriptCaller action, int current)
{
if (value != current)
{
action.Invoke(value);
}
}
//---------------------------------------------
static void SendDiagRPCSelf(Param value, int rpc)
{
PlayerBase player = GetPlayer();
if (player)
{
g_Game.RPCSelfSingleParam(player, rpc, value);
}
}
//---------------------------------------------
static void SendDiagRPCSelfBasic(SendDiagRPCSelfBasicParam param)
{
SendDiagRPCSelf(null, param.param1);
}
//---------------------------------------------
static void SendDiagRPCSelfParam(SendDiagRPCSelfParamParam param)
{
SendDiagRPCSelf(param.param2, param.param1);
}
//---------------------------------------------
static void SendDiagRPC(Param value, int rpc, bool serverOnly = false)
{
PlayerBase player = GetPlayer();
if (player)
{
PlayerIdentity playerIdentity = player.GetIdentity();
if (g_Game.IsMultiplayer() && playerIdentity)
{
g_Game.RPCSingleParam(player, rpc, value, true, playerIdentity);
}
if (!g_Game.IsMultiplayer() || !serverOnly)
{
g_Game.RPCSelfSingleParam(player, rpc, value);
}
}
}
//---------------------------------------------
static void SendDiagRPCBasic(SendDiagRPCBasicParam param)
{
SendDiagRPC(null, param.param1, param.param2);
}
//---------------------------------------------
static void SendDiagRPCParam(SendDiagRPCParamParam param)
{
SendDiagRPC(param.param3, param.param1, param.param2);
}
//---------------------------------------------
static void SendDiagRPC(int rpc, bool serverOnly = false)
{
SendDiagRPC(null, rpc, serverOnly);
}
//---------------------------------------------
static void SendDiagRPC(bool value, int rpc, bool serverOnly = false)
{
CachedObjectsParams.PARAM1_BOOL.param1 = value;
SendDiagRPC(CachedObjectsParams.PARAM1_BOOL, rpc, serverOnly);
}
//---------------------------------------------
static void SendDiagRPC(int value, int rpc, bool serverOnly = false)
{
CachedObjectsParams.PARAM1_INT.param1 = value;
SendDiagRPC(CachedObjectsParams.PARAM1_INT, rpc, serverOnly);
}
//---------------------------------------------
static void SendDiagRPC(float value, int rpc, bool serverOnly = false)
{
CachedObjectsParams.PARAM1_FLOAT.param1 = value;
SendDiagRPC(CachedObjectsParams.PARAM1_FLOAT, rpc, serverOnly);
}
//---------------------------------------------
static void CBUpdateSBDummyServers()
{
m_SBDiagScriptInvoker.Invoke();
}
static ScriptInvoker GetSBDummyServersInvoker()
{
return m_SBDiagScriptInvoker;
}
#endif
}