class AITargetCallbacksPlayerSource
AITargetCallbacksPlayer › AITargetCallbacks › AbstractAITargetCallbacks
All members, including inherited
Constructors 1
void AITargetCallbacksPlayer(PlayerBase pPlayer)Referenced by PlayerBase.OnSelectPlayer()
Members 3
private int m_iChestBoneIndexprivate PlayerBase m_PlayerReferenced by AITargetCallbacksPlayer(), GetHeadPositionWS(), GetMaxVisionRangeModifier()
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, GetVisionPointPositionWS()private int m_iHeadBoneIndexDEPRECATED
Methods 4
override vector GetHeadPositionWS()Referenced by GetVisionPointPositionWS()
static int StanceToMovementIdxTranslation(HumanMovementState pState)Translates players speed (idx) and corrects it by current stance used mainly for visibility/audibility of player to AI