class DayZInfectedSource
DayZInfected › DayZCreatureAI › DayZCreature › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Derived classes
View all 78 descendants
- ZombieBase
- ZombieFemaleBase
- ZmbF_BlueCollarFat_Base
- ZmbF_CitizenANormal_Base
- ZmbF_CitizenANormal_LT_Base
- ZmbF_CitizenBSkinny_Base
- ZmbF_Clerk_Normal_Base
- ZmbF_Clerk_Normal_LT_Base
- ZmbF_ClerkFat_Base
- ZmbF_DoctorSkinny_Base
- ZmbF_HikerSkinny_Base
- ZmbF_JoggerSkinny_Base
- ZmbF_JournalistNormal_Base
- ZmbF_JournalistNormal_LT_Base
- ZmbF_MechanicNormal_Base
- ZmbF_MilkMaidOld_Base
- ZmbF_MilkMaidOld_LT_Base
- ZmbF_NurseFat_Base
- ZmbF_ParamedicNormal_Base
- ZmbF_PatientOld_Base
- ZmbF_PoliceWomanNormal_Base
- ZmbF_Runner_Base
- ZmbF_ShortSkirt_Base
- ZmbF_ShortSkirt_LT_Base
- ZmbF_SkaterYoung_Base
- ZmbF_SkaterYoung_LT_Base
- ZmbF_SurvivorNormal_Base
- ZmbF_SurvivorNormal_LT_Base
- ZmbF_usSoldier_normal_Base
- ZmbF_VillagerOld_Base
- ZmbF_VillagerOld_LT_Base
- ZombieMaleBase
- ZmbM__Runner_Base
- ZmbM_CitizenASkinny_Base
- ZmbM_CitizenASkinny_LT_Base
- ZmbM_CitizenBFat_Base
- ZmbM_ClerkFat_Base
- ZmbM_ClerkFat_LT_Base
- ZmbM_CommercialPilotOld_Base
- ZmbM_CommercialPilotOld_LT_Base
- ZmbM_ConstrWorkerNormal_Base
- ZmbM_DoctorFat_Base
- ZmbM_FarmerFat_Base
- ZmbM_FarmerFat_LT_Base
- ZmbM_FirefighterNormal_Base
- ZmbM_FishermanOld_Base
- ZmbM_Gamedev_Base
- ZmbM_HandymanNormal_Base
- ZmbM_HeavyIndustryWorker_Base
- ZmbM_HermitSkinny_Base
- ZmbM_HikerSkinny_Base
- ZmbM_HunterOld_Base
- ZmbM_Jacket_Base
- ZmbM_Jacket_LT_Base
- ZmbM_JoggerSkinny_Base
- ZmbM_JournalistSkinny_Base
- ZmbM_MechanicSkinny_Base
- ZmbM_MotobikerFat_Base
- ZmbM_Mummy
- ZmbM_NBC_Grey
- ZmbM_NBC_White
- ZmbM_NBC_Yellow
- ZmbM_OffshoreWorker_Base
- ZmbM_ParamedicNormal_Base
- ZmbM_PatientSkinny_Base
- ZmbM_PatrolNormal_Base
- ZmbM_PolicemanFat_Base
- ZmbM_PolicemanSpecForce_Base
- ZmbM_priestPopSkinny_Base
- ZmbM_PrisonerSkinny_Base
- ZmbM_SkaterYoung_Base
- ZmbM_SkaterYoung_LT_Base
- ZmbM_Soldier_Base
- ZmbM_SoldierNormal_Base
- ZmbM_SurvivorDean_Base
- ZmbM_usSoldier_normal_Base
- ZmbM_VillagerOld_Base
- ZmbM_VillagerOld_LT_Base
- ZombieFemaleBase
All members, including inherited
Constructors 2
void DayZInfected()void ~DayZInfected()Constants 1
const float LEG_CRIPPLE_THRESHOLD = 74.0Referenced by HandleSpecialZoneDamage()
Members 1
bool m_HeavyHitOverrideMethods 20
proto native DayZInfectedType GetDayZInfectedType()proto native DayZInfectedInputController GetInputController()proto native DayZInfectedCommandMove StartCommand_Move()Referenced by ZombieBase.CommandHandler()
proto native DayZInfectedCommandVault StartCommand_Vault(int pType)proto native DayZInfectedCommandAttack StartCommand_Attack(EntityAI pTarget, int pType, float pSubtype)proto native void StartCommand_Crawl(int pType)proto native DayZInfectedCommandMove GetCommand_Move()proto native DayZInfectedCommandVault GetCommand_Vault()Referenced by ZombieBase.HandleVault()
proto native DayZInfectedCommandAttack GetCommand_Attack()Referenced by ZombieBase.FightLogic()
proto native DayZInfectedCommandScript StartCommand_Script(DayZInfectedCommandScript pInfectedCommand)scripted commands
proto native DayZInfectedCommandScript StartCommand_ScriptInst(typename pCallbackClass)proto native DayZInfectedCommandScript GetCommand_Script()proto native void GetTransformWS(out vector pTm[4])gets transform in World Space
Referenced by ZombieBase.AddArrow()
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)References Object.AddHealth(), CGame.ConfigGetInt(), ConvertNonlethalDamage()
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, EntityAI.EEHitBy(), string.Format(), TotalDamageResult.GetDamage(), EntityAI.GetHierarchyRootPlayer(), HandleSpecialZoneDamage(), Object.IsAlive(), EntityAI.IsPlayer(), new KillerData(), SyncEvents.SendEntityKilled(), EntityAI.m_DeathSyncSent, EntityAI.m_KilledByHeadshot, KillerData.m_Killer, EntityAI.m_KillerData, KillerData.m_KillerHiTheBrain, and KillerData.m_MurderWeaponReferenced by ZombieBase.EEHitBy()
override protected float ConvertNonlethalDamage(float damage, DamageType damageType)References EntityAI.ConvertNonlethalDamage(), GameConstants.NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED, and GameConstants.NL_DAMAGE_FIREARM_CONVERSION_INFECTED
Referenced by EEHitBy()
Referenced by EEHitBy()
override int GetHideIconMask()