class SyncEventsSource
Methods 8
static void RegisterEvents()Referenced by MissionGameplay.MissionGameplay()
static void Event_OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx)static void OnSyncEvent(ESyncEvent event_type, SyncData data, Object target)References ClientData.SyncEvent_OnEntityKilled(), ClientData.SyncEvent_OnPlayerIgnitedFireplace(), ClientData.SyncEvent_OnRecievedPlayerList()
Referenced by Event_OnRPC()
static void SendPlayerList()Referenced by MissionServer.OnEvent()
References Class.Cast(), IEntity.GetID(), IEntity.GetID()
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, EntityAI.IsPlayer(), EntityAI.IsPlayer(), SendSyncEventEx(), and SyncData.m_EntityKillstatic void SendPlayerIgnatedFireplace(Man player, EFireIgniteType ignite_type)Referenced by Fireplace.OnIgnitedThis()
private static void SendSyncEvent(ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data = null, bool guaranteed = true, PlayerIdentity player_target = null)References CGame.RPCSingleParam()
private static void SendSyncEventEx(ERPCs rpc_event_id, ESyncEvent sync_event_type, SyncData data = null, bool guaranteed = true, Man recipient = null)Referenced by SendEntityKilled()