class SyncPlayerListSource
Members 1
ref array<ref SyncPlayer> m_PlayerListMethods 2
void CreatePlayerList()References PlayerIdentityBase.GetPlainId(), PlayerIdentityBase.GetPlainName(), CGame.GetPlayerIndentities()
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, array.Insert(), CGame.IsServer(), SyncPlayer.m_Identity, m_PlayerList, SyncPlayer.m_PlayerName, and SyncPlayer.m_UIDReferenced by SyncEvents.SendPlayerList()
static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b)Referenced by ClientData.SyncEvent_OnRecievedPlayerList()