class ReleaseBreathSoundEvent
ReleaseBreathSoundEvent › HoldBreathSoundEventBase › PlayerSoundEventBase › SoundEventBase
Full hierarchyFull members 40
- SoundEventBase
- PlayerSoundEventBase
- HoldBreathSoundEventBase
- ReleaseBreathSoundEvent
- HoldBreathSoundEventBase
- PlayerSoundEventBase
Constructors 1
void ReleaseBreathSoundEvent()References SoundEventBase.m_ID, SoundEventBase.m_SoundVoiceAnimEventClassID, and SoundEventBase.m_Type
Referenced by PlayerSoundEventHandler.PlayerSoundEventHandler()
Methods 1
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)