class StaminaSoundEventBase
StaminaSoundEventBase › PlayerSoundEventBase › SoundEventBase
Methods 2
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)override void OnPlay(PlayerBase player)References PlayerBase.CanSpawnBreathVaporEffect(), Class.Cast(), GameInventory.FindAttachment()