class StaminaUpEnd
StaminaUpEnd › StaminaSoundEventBase › PlayerSoundEventBase › SoundEventBase
Constructors 1
void StaminaUpEnd()Referenced by PlayerSoundEventHandler.PlayerSoundEventHandler()
Methods 1
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)