ActionRepairCarEngine.c
class ActionRepairCarEngineCBclass ActionRepairCarEngineclass RepairCarEngineActionReciveDataclass RepairCarEngineActionData
class ActionRepairCarEngineCB : ActionRepairVehiclePartCB
{}
class ActionRepairCarEngine : ActionRepairVehiclePartBase
{
typename m_LastValidType; // deprecated
int m_LastValidComponentIndex = -1;
void ActionRepairCarEngine()
{
m_CallbackClass = ActionRepairCarEngineCB;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
m_FullBody = true;
m_LockTargetOnUse = false;
m_Text = "#repair";
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
return false;
CarScript car = CarScript.Cast(target.GetObject());
if (!car || car.EngineIsOn())
return false;
if (g_Game.IsDedicatedServer())
return true;
if (m_LastValidType != target.Type() || m_LastValidComponentIndex != target.GetComponentIndex() || m_CurrentDamageZone == "")
{
string damageZone = "";
array<string> selections = new array<string>();
car.GetActionComponentNameList(target.GetComponentIndex(), selections, LOD.NAME_VIEW);
foreach (string selection : selections)
{
if (car && DamageSystem.GetDamageZoneFromComponentName(car, selection, damageZone))
{
if (damageZone == "Engine")
{
int zoneHP = car.GetHealthLevel(damageZone);
if (zoneHP > GameConstants.STATE_WORN && zoneHP < GameConstants.STATE_RUINED)
{
m_CurrentDamageZone = damageZone;
m_LastValidComponentIndex = target.GetComponentIndex();
return true;
}
}
}
}
}
return false;
}
override void AdjustVehicleHealthServer(ActionData action_data)
{
super.AdjustVehicleHealthServer(action_data);
MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, UADamageApplied.BUILD);
}
}
// deprecated
class RepairCarEngineActionReciveData : RepairVehiclePartActionReciveData
{}
class RepairCarEngineActionData : RepairVehiclePartActionData
{}