class Sedan_02Source
Sedan_02 › CarScript › Car › Transport › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Derived classes
All members, including inherited
Constructors 2
void Sedan_02()void ~Sedan_02()Members 3
protected ref UniversalTemperatureSource m_UTSourceReferenced by ~Sedan_02(), EEInit(), EOnPostSimulate()
Show 2 more
, OnEngineStart(), and OnEngineStop()protected ref UniversalTemperatureSourceSettings m_UTSSettingsprotected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngineMethods 23
override void EEInit()References CarScript.EEInit(), CGame.IsMultiplayer(), CGame.IsServer()
Show 12 more
, new UniversalTemperatureSource(), new UniversalTemperatureSourceLambdaEngine(), new UniversalTemperatureSourceSettings(), GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE, UniversalTemperatureSourceSettings.m_ManualUpdate, UniversalTemperatureSourceSettings.m_RangeFull, UniversalTemperatureSourceSettings.m_RangeMax, UniversalTemperatureSourceSettings.m_TemperatureCap, UniversalTemperatureSourceSettings.m_TemperatureItemCap, m_UTSLEngine, m_UTSource, and m_UTSSettingsoverride void OnEngineStart()References CGame.IsMultiplayer(), CGame.IsServer(), CarScript.OnEngineStart()
Show 2 more
, UniversalTemperatureSource.SetDefferedActive(), and m_UTSourceoverride void OnEngineStop()References CGame.IsMultiplayer(), CGame.IsServer(), CarScript.OnEngineStop()
Show 2 more
, UniversalTemperatureSource.SetDefferedActive(), and m_UTSourceReferences UniversalTemperatureSource.IsActive(), CGame.IsMultiplayer(), CGame.IsServer()
Show 4 more
, UniversalTemperatureSource.Update(), m_UTSLEngine, m_UTSource, and m_UTSSettingsoverride int GetAnimInstance()override CarLightBase CreateFrontLight()override CarRearLightBase CreateRearLight()References CarScript.CanReleaseAttachment(), Car.EngineIsOn(), GetCarDoorsState()
Show 1 more
, Object.GetType()References GetCarDoorsState()
References EntityAI.CanDisplayAttachmentCategory(), string.Contains(), GetCarDoorsState()
Show 1 more
, string.ToLower()override bool CanDisplayCargo()References Class.CastTo(), EntityAI.FindAttachmentBySlotName(), and CarScript.TranslateAnimationPhaseToCarDoorState()
Referenced by CanDisplayAttachmentCategory(), CanDisplayCargo(), CanManipulateSpareWheel()
Show 3 more
, CanReleaseAttachment(), CrewCanGetThrough(), and OnSound()References GetCarDoorsState()
References CarScript.GetDoorSelectionNameFromSeatPos()
References CarScript.GetDoorInvSlotNameFromSeatPos()
override float OnSound(CarSoundCtrl ctrl, float oldValue)override bool IsVitalTruckBattery()override bool IsVitalGlowPlug()override void OnDebugSpawn()