class CAContinuousFillOilSource
CAContinuousFillOil › CAContinuousBase › CABase
All members, including inherited
Constructors 1
void CAContinuousFillOil(float quantity_used_per_second, float time_to_progress)
Members 10
protected float m_ItemQuantity
protected float m_SpentQuantity
protected float m_SpentQuantity_total
protected float m_EmptySpace
protected float m_TimeElpased
protected float m_QuantityUsedPerSecond
protected float m_AdjustedQuantityUsedPerSecond
protected float m_DefaultTimeStep
Methods 5
References Class.Cast(),
Car.GetFluidCapacity(),
Car.GetFluidFraction() Show 12 more
, ActionTarget.GetObject(), ItemBase.GetQuantity(), m_EmptySpace, m_ItemQuantity, ActionData.m_MainItem, m_Player, ActionData.m_Player, m_SpentQuantity, m_SpentUnits, ActionData.m_Target, m_TimeElpased, and Param1.param1
References CalcAndSetQuantity(),
Class.Cast(),
DayZPlayerImplement.GetDeltaT() Show 11 more
, ActionTarget.GetObject(), CAContinuousBase.OnCompletePogress(), m_AdjustedQuantityUsedPerSecond, m_DefaultTimeStep, m_ItemQuantity, ActionData.m_Player, m_QuantityUsedPerSecond, m_SpentQuantity, m_SpentQuantity_total, ActionData.m_Target, and m_TimeElpased
override float GetProgress()
References ItemBase.AddQuantity(),
Class.Cast(),
Car.Fill() Show 9 more
, ActionTarget.GetObject(), CGame.IsServer(), CABase.SetACData(), ActionData.m_MainItem, m_SpentQuantity, m_SpentQuantity_total, m_SpentUnits, ActionData.m_Target, and Param1.param1