class Hatchback_02
Hatchback_02 › CarScript › Car › Transport › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Constructors 2
void Hatchback_02()References new Hatchback_02LightProfileFront(), new Hatchback_02LightProfileRear(), VehicleLightsComponent.RegisterLight()
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, VehicleHornComponent.RegisterSound(), Car.SetEnginePos(), new VehicleLightData(), VehicleHornMode.LONG, CarScript.m_CarDoorCloseSound, CarScript.m_CarDoorOpenSound, CarScript.m_CarHornLongSoundName, CarScript.m_CarHornShortSoundName, CarScript.m_EngineStartBattery, CarScript.m_EngineStartFuel, CarScript.m_EngineStartOK, CarScript.m_EngineStartPlug, CarScript.m_EngineStop, CarScript.m_EngineStopFuel, CarScript.m_HornComponent, CarScript.m_LightsComponent, and VehicleHornMode.SHORTMembers 3
protected ref UniversalTemperatureSource m_UTSourceReferenced by ~Hatchback_02(), EEInit(), EOnPostSimulate()
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, OnEngineStart(), and OnEngineStop()protected ref UniversalTemperatureSourceSettings m_UTSSettingsprotected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngineMethods 23
override void EEInit()References EntityAI.EEInit(), CGame.IsMultiplayer(), CGame.IsServer()
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, new UniversalTemperatureSource(), new UniversalTemperatureSourceLambdaEngine(), new UniversalTemperatureSourceSettings(), GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE, UniversalTemperatureSourceSettings.m_ManualUpdate, UniversalTemperatureSourceSettings.m_RangeFull, UniversalTemperatureSourceSettings.m_RangeMax, UniversalTemperatureSourceSettings.m_TemperatureCap, UniversalTemperatureSourceSettings.m_TemperatureItemCap, m_UTSLEngine, m_UTSource, and m_UTSSettingsoverride bool NeedElectricitySourceDevice()override EntityAI GetElectricitySourceDevice()References GameInventory.FindAttachment(), Transport.GetElectricitySourceDevice(), EntityAI.GetInventory()
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, CarBattery.SLOT_IDoverride string GetElectricitySourceDeviceType()override void OnEngineStart()References CGame.IsMultiplayer(), CGame.IsServer(), CarScript.OnEngineStart()
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, UniversalTemperatureSource.SetDefferedActive(), and m_UTSourceoverride void OnEngineStop()References CGame.IsMultiplayer(), CGame.IsServer(), CarScript.OnEngineStop()
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, UniversalTemperatureSource.SetDefferedActive(), and m_UTSourceReferences UniversalTemperatureSource.IsActive(), CGame.IsMultiplayer(), CGame.IsServer()
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, UniversalTemperatureSource.Update(), m_UTSLEngine, m_UTSource, and m_UTSSettingsoverride int GetAnimInstance()References CarScript.CanReleaseAttachment(), Car.EngineIsOn(), GetCarDoorsState()
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, Object.GetType()References GetCarDoorsState()
References EntityAI.CanDisplayAttachmentCategory(), string.Contains(), GetCarDoorsState()
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, string.ToLower()override bool CanDisplayCargo()References Class.CastTo(), EntityAI.FindAttachmentBySlotName(), and CarScript.TranslateAnimationPhaseToCarDoorState()
Referenced by CanDisplayAttachmentCategory(), CanDisplayCargo(), CanManipulateSpareWheel()
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, CanReleaseAttachment(), CrewCanGetThrough(), and OnSound()References GetCarDoorsState()
References CarScript.GetDoorSelectionNameFromSeatPos()
References CarScript.GetDoorInvSlotNameFromSeatPos()
override float OnSound(CarSoundCtrl ctrl, float oldValue)override bool IsVitalGlowPlug()override void OnDebugSpawn()